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@ -187,8 +187,8 @@ public class Terrain {
@@ -187,8 +187,8 @@ public class Terrain {
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// Normalize terrain loc
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Vector2f normalizedLoc = new Vector2f(zoneOffset.x / this.terrain_size.x, |
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zoneOffset.y / terrain_size.y); |
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Vector2f normalizedLoc = new Vector2f(Math.abs(zoneOffset.x / this.terrain_size.x), |
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Math.abs(zoneOffset.y / terrain_size.y)); |
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float xval; |
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