forked from MagicBane/Server
Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager.
This commit is contained in:
@@ -50,7 +50,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
protected AtomicFloat health = new AtomicFloat();
|
||||
public float healthMax;
|
||||
protected boolean load = true;
|
||||
protected ConcurrentHashMap<String, Effect> effects = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
public ConcurrentHashMap<String, Effect> effects = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private int objectTypeMask = 0;
|
||||
private Bounds bounds;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user