forked from MagicBane/Server
Runes and Booties ID set in constructor for mobs and npcs.
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@@ -108,6 +108,8 @@ public class Mob extends AbstractIntelligenceAgent {
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private boolean lootSync = false;
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private int fidalityID = 0;
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private int equipmentSetID = 0;
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public int runeSetID = 0;
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public int bootySetID = 0;
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private int lootSet = 0;
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private boolean isGuard;
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private ArrayList<Integer> fidelityRunes = null;
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@@ -298,6 +300,8 @@ public class Mob extends AbstractIntelligenceAgent {
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this.fidalityID = rs.getInt("fidalityID");
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this.equipmentSetID = rs.getInt("equipmentSet");
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this.runeSetID = rs.getInt("runeSet");
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this.bootySetID = rs.getInt("bootySet");
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if (this.contract != null)
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this.equipmentSetID = this.contract.getEquipmentSet();
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@@ -95,6 +95,7 @@ public class NPC extends AbstractCharacter {
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public HashMap<Integer, MobEquipment> equip = null;
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private String nameOverride = "";
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private int equipmentSetID = 0;
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public int runeSetID = 0;
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private int slot;
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private Regions region = null;
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@@ -189,6 +190,7 @@ public class NPC extends AbstractCharacter {
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this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
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this.fidalityID = (rs.getInt("fidalityID"));
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this.equipmentSetID = rs.getInt("equipmentSet");
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this.runeSetID = rs.getInt("runeSet");
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if (this.equipmentSetID == 0 && this.contract != null)
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this.equipmentSetID = this.contract.equipmentSet;
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