Appropriate error messages for BOW limits.

This commit is contained in:
2023-01-14 13:35:37 -05:00
parent 325c8b8254
commit 7a670ffdbf
@@ -415,7 +415,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isErrant())
continue;
if (!building.getGuild().equals(serverCity.getGuild()) && !building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
continue;
@@ -428,28 +427,22 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
else if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
numAttackerBuildings++;
// Validate bane limits on siege assets
//if (serverCity.getBane() != null)
// if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) &&
// (numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) {
// return true;
// }
// Validate bane limits on siege assets
//if ((player.getGuild().equals(serverCity.getGuild())) &&
// (numDefenderBuildings >= serverCity.getTOL().getRank())) {
// return true;
//}
int maxAttackerAssets = serverCity.getBane().getStone().getRank() * 2;
int maxDefenderAssets = serverCity.getRank();
if(player.getGuild() == serverCity.getGuild()){
if(player.getGuild().equals(serverCity.getGuild())){
//defender attempting to place asset
if(numDefenderBuildings == maxDefenderAssets){
if(numDefenderBuildings >= maxDefenderAssets){
PlaceAssetMsg.sendPlaceAssetError(origin,62, "");
return true;
}
}
else if(player.getGuild() == serverCity.getBane().getStone().getGuild()){
else if(player.getGuild().equals(serverCity.getBane().getStone().getGuild())){
//attacker attempting to place asset
if(numAttackerBuildings == maxAttackerAssets){
if(numAttackerBuildings >= maxAttackerAssets){
PlaceAssetMsg.sendPlaceAssetError(origin,61, "");
return true;
}
}
@@ -459,10 +452,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
}
}
// passes validation: can assign auto-protection to war asset
if (serverCity.getBane() != null)
@@ -470,11 +459,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (player.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
return true;
siegeBuilding.setProtectionState(ProtectionState.PROTECTED);
// No bane placed. We're done!