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					@ -584,6 +584,9 @@ public class MobileFSM {
				@@ -584,6 +584,9 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void DefaultLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if(mob.getObjectUUID() == 40548){ | 
				
			
			
		
	
		
			
				
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					            int thing = 0; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //check for players that can be aggroed if mob is agressive and has no target
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					        if (mob.BehaviourType.isAgressive) { | 
				
			
			
		
	
		
			
				
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					            AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -714,7 +717,8 @@ public class MobileFSM {
				@@ -714,7 +717,8 @@ public class MobileFSM {
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					        float CurrentHateValue = 0; | 
				
			
			
		
	
		
			
				
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					        AbstractWorldObject mostHatedTarget = null; | 
				
			
			
		
	
		
			
				
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					        for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
				
			
			
		
	
		
			
				
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					            if(((AbstractCharacter)playerEntry.getKey()).getHateValue() > CurrentHateValue){ | 
				
			
			
		
	
		
			
				
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					            PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey()); | 
				
			
			
		
	
		
			
				
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					            if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){ | 
				
			
			
		
	
		
			
				
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					                CurrentHateValue = ((AbstractCharacter)playerEntry.getKey()).getHateValue(); | 
				
			
			
		
	
		
			
				
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					                mostHatedTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey()); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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