forked from MagicBane/Server
GuardCaptain flag when slotting in barracks
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@@ -249,7 +249,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.spawnTime = 60 * 15;
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this.spawnTime = 60 * 15;
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this.isPlayerGuard = true;
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this.isPlayerGuard = true;
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this.nameOverride = contract.getName();
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this.nameOverride = contract.getName();
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this.BehaviourType = MobileFSM.MobBehaviourType.GuardCaptain;
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}
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}
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int guildID = rs.getInt("mob_guildUID");
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int guildID = rs.getInt("mob_guildUID");
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@@ -844,6 +843,7 @@ public class Mob extends AbstractIntelligenceAgent {
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for (int slot = 1; slot < maxSlots + 1; slot++)
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for (int slot = 1; slot < maxSlots + 1; slot++)
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if (!this.building.getHirelings().containsValue(slot)) {
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if (!this.building.getHirelings().containsValue(slot)) {
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this.building.getHirelings().put(this, slot);
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this.building.getHirelings().put(this, slot);
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this.BehaviourType = MobileFSM.MobBehaviourType.GuardCaptain;
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break;
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break;
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}
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}
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}
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}
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