forked from MagicBane/Server
guard patrol work
This commit is contained in:
@@ -188,18 +188,20 @@ public class MobileFSM {
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//guard captains inherit barracks patrol points dynamically
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//guard captains inherit barracks patrol points dynamically
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if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) {
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if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) {
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Building barracks = mob.building;
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty())
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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mob.patrolPoints = barracks.patrolPoints;
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if(mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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} else{
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mob.destination = randomGuardPatrolPoint(mob);
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}
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}
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}
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if (MovementUtilities.canMove(mob)) {
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if (MovementUtilities.canMove(mob)) {
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//get the next index of the patrol point from the patrolPoints list
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//get the next index of the patrol point from the patrolPoints list
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if(mob.patrolPoints.isEmpty()) {
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mob.destination = randomGuardPatrolPoint(mob);
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} else if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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@@ -474,10 +476,17 @@ public class MobileFSM {
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private static void CheckToSendMobHome(Mob mob) {
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private static void CheckToSendMobHome(Mob mob) {
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if (mob.isPlayerGuard()) {
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if (mob.isPlayerGuard()) {
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
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//guard captain pulls his minions home with him
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
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minion.getKey().setCombatTarget(null);
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}
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}
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}
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}
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}
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}
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if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
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if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
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@@ -622,8 +631,8 @@ public class MobileFSM {
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return false;
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return false;
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}
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}
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public static Vector3fImmutable randomGuardPatrolPoint(Mob mob){
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public static Vector3fImmutable randomGuardPatrolPoint(Mob mob){
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float xPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
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float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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float zPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
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float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
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return new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
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return new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
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}
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}
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