NPC rotations inherit building rotation.

master
MagicBot 2023-05-02 13:51:31 -04:00
parent c56d5567f2
commit 82aeba3a05
2 changed files with 8 additions and 1 deletions

View File

@ -929,7 +929,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Rotate mobile's rotation by the building's rotation
// Rotate mobile rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());

View File

@ -38,6 +38,7 @@ import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static engine.objects.MobBase.loadEquipmentSet;
@ -375,6 +376,12 @@ public class NPC extends AbstractCharacter {
slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Rotate NPC rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure region and floor/level for this NPC
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);