mage guards once again have powers

This commit is contained in:
2023-02-07 21:41:48 -06:00
parent d837af7c33
commit 8e457abe6d
2 changed files with 10 additions and 4 deletions
+1 -4
View File
@@ -16,10 +16,7 @@ import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.ai.utilities.CombatUtilities;
import engine.ai.utilities.MovementUtilities;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.gameManager.MovementManager;
import engine.gameManager.PowersManager;
import engine.gameManager.*;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
+9
View File
@@ -2223,6 +2223,15 @@ public class Mob extends AbstractIntelligenceAgent {
Logger.error( e.getMessage());
}
mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getMobBaseID());
if(this.isPlayerGuard() == true){
//load guards powers
ArrayList<MobBase> mobbases = DbManager.MobBaseQueries.GET_ALL_MOBBASES();
for(MobBase mb : mobbases){
if(this.getName() == mb.getFirstName()){
mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(mb.getObjectUUID());
}
}
}
if (this.equip == null) {
Logger.error("Null equipset returned for uuid " + currentID);
this.equip = new HashMap<>(0);