forked from MagicBane/Server
mage guards once again have powers
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@@ -16,10 +16,7 @@ import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.*;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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@@ -2223,6 +2223,15 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error( e.getMessage());
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}
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mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getMobBaseID());
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if(this.isPlayerGuard() == true){
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//load guards powers
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ArrayList<MobBase> mobbases = DbManager.MobBaseQueries.GET_ALL_MOBBASES();
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for(MobBase mb : mobbases){
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if(this.getName() == mb.getFirstName()){
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mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(mb.getObjectUUID());
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}
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}
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}
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if (this.equip == null) {
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Logger.error("Null equipset returned for uuid " + currentID);
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this.equip = new HashMap<>(0);
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