guard minion spawning work

This commit is contained in:
2023-04-17 21:48:31 -05:00
parent 259025d572
commit 914575a360
2 changed files with 4 additions and 10 deletions
+2 -6
View File
@@ -502,21 +502,17 @@ public class MobileFSM {
}
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){
//this is a player slotted guard minion
if(mob.isAlive() == false){
if(mob.isAlive() == false || mob.despawned){
CheckForRespawn(mob);
return;
}
CheckToSendMobHome(mob);
if(mob.npcOwner.isAlive() == false){
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
if(mob.getCombatTarget() != null){
CheckForAttack(mob);
}
return;
}
CheckMobMovement(mob);
if(mob.getCombatTarget() != null){
CheckMobMovement(mob);
CheckForAttack(mob);
}
return;
+2 -4
View File
@@ -319,13 +319,11 @@ public enum NPCManager {
slot += guardCaptain.siegeMinionMap.size() + 1;
guardCaptain.siegeMinionMap.put(mob, slot);
//mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
//mob.setBindLoc(loc.add(mob.inBuildingLoc));
mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
mob.setBindLoc(loc.add(mob.inBuildingLoc));
mob.deathTime = System.currentTimeMillis();
mob.spawnTime = 900;
mob.npcOwner = guardCaptain;
mob.setBindLoc(guardCaptain.building.getLoc());
MovementManager.translocate(mob,guardCaptain.building.getLoc(),null);
mob.BehaviourType = Enum.MobBehaviourType.GuardMinion;
return mob;
}