forked from MagicBane/Server
guards will now recall home if they leave city grid and have no players loaded
This commit is contained in:
@@ -198,9 +198,9 @@ public class MobileFSM {
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} else if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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} else if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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MovementUtilities.aiMove(mob, mob.destination, true);
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mob.lastPatrolPointIndex += 1;
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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//make sure mob is out of combat stance
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@@ -312,6 +312,8 @@ public class MobileFSM {
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if (mob.despawned && mob.isPlayerGuard) {
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if (mob.despawned && mob.isPlayerGuard) {
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//override for guards
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//override for guards
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CheckForRespawn(mob);
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CheckForRespawn(mob);
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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CheckToSendMobHome(mob);
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return;
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return;
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}
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}
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if (!mob.isAlive()) {
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if (!mob.isAlive()) {
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