forked from MagicBane/Server
Project cleanup pre merge.
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@@ -7,79 +7,78 @@ import engine.math.Vector3fImmutable;
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import engine.objects.*;
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public class GateInfoCmd extends AbstractDevCmd {
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public GateInfoCmd() {
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public GateInfoCmd() {
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super("gateinfo");
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}
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// AbstractDevCmd Overridden methods
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@Override
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protected void _doCmd(PlayerCharacter player, String[] args,
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AbstractGameObject target) {
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Building targetBuilding;
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String outString;
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Runegate runeGate;
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Blueprint blueprint;
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String newline = "\r\n ";
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targetBuilding = (Building)target;
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if (targetBuilding.getObjectType() != GameObjectType.Building) {
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throwbackInfo(player, "GateInfo: target must be a Building");
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throwbackInfo(player, "Found" + targetBuilding.getObjectType().toString());
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return;
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}
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// AbstractDevCmd Overridden methods
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blueprint = Blueprint._meshLookup.get(targetBuilding.getMeshUUID());
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@Override
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protected void _doCmd(PlayerCharacter player, String[] args,
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AbstractGameObject target) {
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if (blueprint == null ||
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(blueprint.getBuildingGroup() != BuildingGroup.RUNEGATE)){
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throwbackInfo(player, "showgate: target must be a Runegate");
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return;
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}
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Building targetBuilding;
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String outString;
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Runegate runeGate;
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Blueprint blueprint;
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String newline = "\r\n ";
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targetBuilding = (Building) target;
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runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
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outString = "RungateType: " + runeGate.gateBuilding.getName();
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outString += newline;
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outString += "Portal State:";
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outString += newline;
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for (Portal portal : runeGate.getPortals()) {
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outString += "Portal: " + portal.portalType.name();
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outString += " Active: " + portal.isActive();
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outString += " Dest: " + portal.targetGate.getName();
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outString += newline;
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outString += " Origin: " + portal.getPortalLocation().x + 'x';
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outString += " " + portal.getPortalLocation().y + 'y';
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outString += newline;
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Vector3fImmutable offset = portal.getPortalLocation().subtract(targetBuilding.getLoc());
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outString += " Offset: " + offset.x + "x " + offset.z + 'y';
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outString += newline;
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outString += newline;
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}
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outString += newline;
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throwbackInfo(player, outString);
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if (targetBuilding.getObjectType() != GameObjectType.Building) {
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throwbackInfo(player, "GateInfo: target must be a Building");
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throwbackInfo(player, "Found" + targetBuilding.getObjectType().toString());
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return;
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}
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@Override
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protected String _getHelpString() {
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return "Displays a runegate's gate status";
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}
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blueprint = Blueprint._meshLookup.get(targetBuilding.getMeshUUID());
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@Override
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protected String _getUsageString() {
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if (blueprint == null ||
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(blueprint.getBuildingGroup() != BuildingGroup.RUNEGATE)) {
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throwbackInfo(player, "showgate: target must be a Runegate");
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return;
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}
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runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
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outString = "RungateType: " + runeGate.gateBuilding.getName();
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outString += newline;
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outString += "Portal State:";
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outString += newline;
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for (Portal portal : runeGate.getPortals()) {
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outString += "Portal: " + portal.portalType.name();
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outString += " Active: " + portal.isActive();
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outString += " Dest: " + portal.targetGate.getName();
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outString += newline;
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outString += " Origin: " + portal.getPortalLocation().x + 'x';
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outString += " " + portal.getPortalLocation().y + 'y';
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outString += newline;
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Vector3fImmutable offset = portal.getPortalLocation().subtract(targetBuilding.getLoc());
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outString += " Offset: " + offset.x + "x " + offset.z + 'y';
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outString += newline;
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outString += newline;
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}
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outString += newline;
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throwbackInfo(player, outString);
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}
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@Override
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protected String _getHelpString() {
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return "Displays a runegate's gate status";
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}
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@Override
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protected String _getUsageString() {
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return "/gateinfo <target runegate> \n";
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}
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}
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}
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