forked from MagicBane/Server
Fix for weaponspeed effect modifier.
This commit is contained in:
@@ -3885,7 +3885,7 @@ public void dismissNecroPets() {
|
|||||||
else
|
else
|
||||||
speed = 20f; //unarmed attack speed
|
speed = 20f; //unarmed attack speed
|
||||||
if (weapon != null)
|
if (weapon != null)
|
||||||
speed *= (1 + weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None));
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||||
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||||
if (speed < 10)
|
if (speed < 10)
|
||||||
speed = 10;
|
speed = 10;
|
||||||
|
|||||||
@@ -30,7 +30,19 @@ public class WeaponSpeedEffectModifier extends AbstractEffectModifier {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void applyBonus(AbstractCharacter ac, int trains) {}
|
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||||
|
|
||||||
|
Float amount = 0f;
|
||||||
|
|
||||||
|
if (this.useRampAdd)
|
||||||
|
amount = this.percentMod + (this.ramp * trains);
|
||||||
|
else
|
||||||
|
amount = this.percentMod * (1 + (this.ramp * trains));
|
||||||
|
|
||||||
|
amount = amount/100;
|
||||||
|
|
||||||
|
ac.getBonuses().addFloat(this, amount);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void applyBonus(Item item, int trains) {
|
public void applyBonus(Item item, int trains) {
|
||||||
|
|||||||
Reference in New Issue
Block a user