|  |  |  | @ -85,8 +85,7 @@ public class NPC extends AbstractCharacter {@@ -85,8 +85,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 	private int parentZoneID; | 
			
		
	
		
			
				
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					|  |  |  |  | 	public ArrayList<ProducedItem> forgedItems = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  | 	private int buildingLevel; | 
			
		
	
		
			
				
					|  |  |  |  | 	private int buildingFloor; | 
			
		
	
		
			
				
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					|  |  |  |  | 	public HashMap<Integer, MobEquipment> equip = null; | 
			
		
	
		
			
				
					|  |  |  |  | 	private String nameOverride = ""; | 
			
		
	
		
			
				
					|  |  |  |  | 	private int equipmentSetID = 0; | 
			
		
	
	
		
			
				
					|  |  |  | @ -262,9 +261,6 @@ public class NPC extends AbstractCharacter {@@ -262,9 +261,6 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 			if (this.upgradeDateTime != null) | 
			
		
	
		
			
				
					|  |  |  |  | 				submitUpgradeJob(); | 
			
		
	
		
			
				
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					|  |  |  |  | 			this.buildingFloor = (rs.getInt("npc_buildingFloor")); | 
			
		
	
		
			
				
					|  |  |  |  | 			this.buildingLevel = (rs.getInt("npc_buildingLevel")); | 
			
		
	
		
			
				
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					|  |  |  |  | 			if (this.contract != null) | 
			
		
	
		
			
				
					|  |  |  |  | 				this.nameOverride = rs.getString("npc_name") + " the " + this.getContract().getName(); | 
			
		
	
		
			
				
					|  |  |  |  | 			else | 
			
		
	
	
		
			
				
					|  |  |  | @ -388,14 +384,6 @@ public class NPC extends AbstractCharacter {@@ -388,14 +384,6 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 			// Configure region and floor/level for this NPC
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					|  |  |  |  | 			this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
			
		
	
		
			
				
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					|  |  |  |  | 			if (this.region != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 				this.buildingFloor = region.getRoom(); | 
			
		
	
		
			
				
					|  |  |  |  | 				this.buildingLevel = region.getLevel(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} else { | 
			
		
	
		
			
				
					|  |  |  |  | 				this.buildingFloor = -1; | 
			
		
	
		
			
				
					|  |  |  |  | 				this.buildingLevel = -1; | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		if (this.mobBase != null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -1456,14 +1444,6 @@ public class NPC extends AbstractCharacter {@@ -1456,14 +1444,6 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 		return true; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	public int getBuildingLevel() { | 
			
		
	
		
			
				
					|  |  |  |  | 		return buildingLevel; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	public int getBuildingFloor() { | 
			
		
	
		
			
				
					|  |  |  |  | 		return buildingFloor; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	public HashMap<Integer, MobEquipment> getEquip() { | 
			
		
	
		
			
				
					|  |  |  |  | 		return equip; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
	
		
			
				
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