forked from MagicBane/Server
Rotation slot location by building rotation.
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@@ -896,8 +896,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
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this.bindLoc = this.building.getLoc().add(this.bindLoc);
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this.loc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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} else {
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@@ -918,16 +916,15 @@ public class Mob extends AbstractIntelligenceAgent {
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this.bindLoc = building.getLoc().add(slotLocation);
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// Rotate slot position by the building rotation
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Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
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this.loc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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;
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}
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// Rotate slot position by the building rotation
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this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
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this.loc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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// Configure building region and floor/level for this Mobile
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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@@ -364,7 +364,7 @@ public class NPC extends AbstractCharacter {
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// Rotate slot position by the building rotation
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Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
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this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
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this.loc = new Vector3fImmutable(bindLoc);
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