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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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public class SetNpcNameCmd extends AbstractDevCmd {
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public static int lastEquipSetID = 0;
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public SetNpcNameCmd() {
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super("setNPCName");
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this.addCmdString("npcname");
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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// Arg Count Check
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if (words.length != 1) {
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this.sendUsage(pc);
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return;
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}
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if (target.getObjectType() != GameObjectType.NPC){
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this.sendUsage(pc);
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return;
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}
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NPC npc = (NPC)target;
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String name = words[0];
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NPC.UpdateName(npc, name);
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WorldGrid.updateObject(npc);
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}
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@Override
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protected String _getHelpString() {
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return "Sets slot position for an NPC to 'slot'";
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}
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@Override
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protected String _getUsageString() {
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return "' /changeslot slot'";
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}
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}
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