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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.objects.Building;
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import engine.objects.City;
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import org.pmw.tinylog.Logger;
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public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
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private Building spire = null;
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public SiegeSpireWithdrawlJob(Building spire) {
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super();
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this.spire = spire;
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}
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@Override
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protected void doJob() {
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if (spire == null)
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return;
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// Early exit if someone disabled the spire
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if (!spire.isSpireIsActive())
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return;
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City buildingCity = spire.getCity();
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if (buildingCity == null)
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return;
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buildingCity.transactionLock.writeLock().lock();
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try{
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// If the spire runs out of money, disable it.
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//*** Refactor: 5000 every 30 seconds? Wtf?
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if (!spire.hasFunds(5000)){
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spire.disableSpire(true);
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return;
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}
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if (spire.getStrongboxValue() < 5000) {
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spire.disableSpire(true);
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return;
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}
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// Deduct the activation cost from the strongbox and resubmit the job
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if (!spire.transferGold(-5000,false))
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return;
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JobContainer jc = JobScheduler.getInstance().scheduleJob(new SiegeSpireWithdrawlJob(spire), 300000);
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spire.getTimers().put("SpireWithdrawl", jc);
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}catch(Exception e){
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Logger.error(e);
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}finally{
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buildingCity.transactionLock.writeLock().unlock();
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}
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}
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@Override
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protected void _cancelJob() {
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}
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}
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