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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.GuildHistoryType;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.GuildRecord;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.DisbandGuildMsg;
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import engine.net.client.msg.guild.LeaveGuildMsg;
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import engine.objects.Bane;
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import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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public class DisbandGuildHandler extends AbstractClientMsgHandler {
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public DisbandGuildHandler() {
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super(DisbandGuildMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player;
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Guild guild;
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Dispatch dispatch;
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player = SessionManager.getPlayerCharacter(origin);
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//don't allow non guild leaders to disband guild.
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if (player == null || GuildStatusController.isGuildLeader(player.getGuildStatus()) == false)
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return true;
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guild = player.getGuild();
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if (guild == null || guild.isErrant())
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return true;
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// Don't allow disbanding if a city is owned
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// *** Refactor: We should allow this by abandoning the tree first.
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if (guild.getOwnedCity() != null) {
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ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a soverign guild!");
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return true;
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}
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Bane guildBane = Bane.getBaneByAttackerGuild(guild);
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if (guildBane != null) {
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ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a guild with an active bane!");
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return true;
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}
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if (guild.getSubGuildList().size() > 0) {
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ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a nation!");
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return true;
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}
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// Send message to guild (before kicking everyone out of it)
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ChatManager.chatGuildInfo(guild, guild.getName() + " has been disbanded!");
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// Log event to data warehous
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GuildRecord guildRecord = GuildRecord.borrow(guild, Enum.RecordEventType.DISBAND);
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DataWarehouse.pushToWarehouse(guildRecord);
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// Remove us as a subguild of our nation
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if (guild.getNation() != null && Guild.sameGuild(guild, guild.getNation()) == false && guild.getNation().isErrant() == false)
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guild.getNation().removeSubGuild(guild);
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// Update all online guild players
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for (PlayerCharacter pcs : Guild.GuildRoster(guild)) {
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guild.removePlayer(pcs,GuildHistoryType.DISBAND);
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}
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//Save Guild data
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player.setGuildLeader(false);
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player.setInnerCouncil(false);
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guild.setGuildLeaderUUID(0);
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guild.setNation(null);
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DbManager.GuildQueries.DELETE_GUILD(guild);
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DbManager.removeFromCache(guild);
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WorldGrid.removeObject(guild, player);
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// Send message back to client
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LeaveGuildMsg leaveGuildMsg = new LeaveGuildMsg();
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leaveGuildMsg.setMessage("You guild has been disbanded!");
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dispatch = Dispatch.borrow(player, leaveGuildMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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return true;
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}
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}
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