forked from MagicBane/Server
Initial Repository Push
This commit is contained in:
@@ -0,0 +1,88 @@
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DoorState;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.DoorTryOpenMsg;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Blueprint;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
* @Summary: Processes application protocol message which handle
|
||||
* open and close door requests to and from the client.
|
||||
*
|
||||
*/
|
||||
public class DoorTryOpenMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public DoorTryOpenMsgHandler() {
|
||||
super(DoorTryOpenMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
PlayerCharacter player;
|
||||
DoorTryOpenMsg msg;
|
||||
Building targetBuilding;
|
||||
int doorNumber;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (DoorTryOpenMsg)baseMsg;
|
||||
player = origin.getPlayerCharacter();
|
||||
targetBuilding = BuildingManager.getBuildingFromCache(msg.getBuildingUUID());
|
||||
|
||||
if (player == null || targetBuilding == null) {
|
||||
Logger.error("Player or Building returned NULL in OpenCloseDoor handling.");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Must be within x distance from door to manipulate it
|
||||
|
||||
if (player.getLoc().distanceSquared2D(targetBuilding.getLoc()) > MBServerStatics.OPENCLOSEDOORDISTANCE * MBServerStatics.OPENCLOSEDOORDISTANCE)
|
||||
return true;
|
||||
|
||||
doorNumber = Blueprint.getDoorNumberbyMesh(msg.getDoorID());
|
||||
|
||||
if ((targetBuilding.isDoorLocked(doorNumber) == true) && msg.getToggle() == 0x01) {
|
||||
msg.setUnk1(2);
|
||||
Dispatch dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
return true; //don't open a locked door
|
||||
}
|
||||
|
||||
if (msg.getToggle() == 0x01) {
|
||||
targetBuilding.setDoorState(doorNumber, DoorState.OPEN);
|
||||
targetBuilding.submitOpenDoorJob(msg.getDoorID());
|
||||
} else {
|
||||
targetBuilding.setDoorState(doorNumber, DoorState.CLOSED);
|
||||
}
|
||||
|
||||
HashSet<AbstractWorldObject> container = WorldGrid.getObjectsInRangePartial(targetBuilding, MBServerStatics.CHARACTER_LOAD_RANGE,
|
||||
MBServerStatics.MASK_PLAYER);
|
||||
|
||||
for (AbstractWorldObject awo : container) {
|
||||
PlayerCharacter playerCharacter = (PlayerCharacter)awo;
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user