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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.DispatchChannel;
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import engine.gameManager.DbManager;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ApplyRuneMsg;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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public class CharacterRune extends AbstractGameObject {
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private final RuneBase runeBase;
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private final int player;
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private final ArrayList<SkillReq> skillsGranted;
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private final ArrayList<PowerReq> powersGranted;
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private final ArrayList<RuneBaseEffect> effectsGranted;
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/**
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* No Table ID Constructor
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*/
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public CharacterRune(RuneBase runeBase, int characterID) {
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super();
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this.runeBase = runeBase;
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this.player = characterID;
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if (this.runeBase != null) {
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this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
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this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
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} else {
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this.skillsGranted = new ArrayList<>();
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this.powersGranted = new ArrayList<>();
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}
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if (this.runeBase != null)
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this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
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else
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this.effectsGranted = new ArrayList<>();
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}
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/**
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* Normal Constructor
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*/
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public CharacterRune(RuneBase runeBase, int characterID, int newUUID) {
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super(newUUID);
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this.runeBase = runeBase;
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this.player = characterID;
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if (this.runeBase != null) {
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this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
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this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
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} else {
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this.skillsGranted = new ArrayList<>();
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this.powersGranted = new ArrayList<>();
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}
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if (this.runeBase != null)
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this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
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else
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this.effectsGranted = new ArrayList<>();
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}
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/**
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* ResultSet Constructor
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*/
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public CharacterRune(ResultSet rs) throws SQLException {
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super(rs);
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this.runeBase = RuneBase.getRuneBase(rs.getInt("RuneBaseID"));
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this.player = rs.getInt("CharacterID");
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if (this.runeBase != null) {
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this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.runeBase.getObjectUUID());
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this.powersGranted = PowerReq.getPowerReqsForRune(this.runeBase.getObjectUUID());
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this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
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} else {
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Logger.error("Failed to find RuneBase for CharacterRune " + this.getObjectUUID());
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this.skillsGranted = new ArrayList<>();
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this.powersGranted = new ArrayList<>();
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this.effectsGranted = new ArrayList<>();
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}
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}
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/*
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* Getters
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*/
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public RuneBase getRuneBase() {
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return this.runeBase;
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}
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public int getRuneBaseID() {
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if (this.runeBase != null)
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return this.runeBase.getObjectUUID();
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return 0;
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}
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public int getPlayerID() {
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return this.player;
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}
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public ArrayList<SkillReq> getSkillsGranted() {
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return this.skillsGranted;
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}
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public ArrayList<PowerReq> getPowersGranted() {
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return this.powersGranted;
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}
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public ArrayList<RuneBaseEffect> getEffectsGranted() {
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return this.effectsGranted;
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}
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/*
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* Serializing
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*/
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public static void serializeForClientMsg(CharacterRune characterRune, ByteBufferWriter writer) {
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if (characterRune.runeBase != null) {
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int idd = characterRune.runeBase.getObjectUUID();
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if (idd > 3000 && idd < 3050)
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writer.putInt(4);
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else
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writer.putInt(5);
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// writer.putInt(this.runeBase.getMessageType());
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writer.putInt(0);
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writer.putInt(characterRune.runeBase.getObjectUUID());
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writer.putInt(characterRune.getObjectType().ordinal());
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writer.putInt(characterRune.getObjectUUID());
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} else {
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for (int i = 0; i < 5; i++)
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writer.putInt(0);
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}
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}
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public static boolean grantRune(PlayerCharacter pc, int runeID) {
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//Verify not too many runes
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ArrayList<CharacterRune> runes = pc.getRunes();
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boolean worked = false;
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synchronized (runes) {
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if (runes == null || runes.size() > 12)
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return false;
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//Verify player doesn't already have rune
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for (CharacterRune rune : runes) {
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RuneBase rb = rune.runeBase;
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if (rb == null || rb.getObjectUUID() == runeID)
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return false;
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}
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RuneBase rb = RuneBase.getRuneBase(runeID);
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if (rb == null)
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return false;
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//Attempt to add rune to database
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CharacterRune toAdd = new CharacterRune(rb, pc.getObjectUUID());
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CharacterRune rune = null;
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try {
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rune = DbManager.CharacterRuneQueries.ADD_CHARACTER_RUNE(toAdd);
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} catch (Exception e) {
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return false;
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}
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if (rune == null)
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return false;
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//attempt add rune to player
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worked = pc.addRune(rune);
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//worked, send ApplyRuneMsg
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if (worked) {
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ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), runeID, rune.getObjectType().ordinal(), rune.getObjectUUID(), true);
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DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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CharacterSkill.calculateSkills(pc);
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pc.applyBonuses();
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return true;
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} else
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return false;
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}
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}
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public static boolean removeRune(PlayerCharacter pc, int runeID) {
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ArrayList<CharacterRune> runes = pc.getRunes();
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synchronized (runes) {
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for (CharacterRune rune : runes) {
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RuneBase rb = rune.runeBase;
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if (rb == null)
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continue;
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if (rb.getObjectUUID() == runeID && DbManager.CharacterRuneQueries.DELETE_CHARACTER_RUNE(rune)) {
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runes.remove(runes.indexOf(rune));
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CharacterSkill.calculateSkills(pc);
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pc.applyBonuses();
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return true;
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}
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}
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return false;
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}
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}
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@Override
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public void updateDatabase() {
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DbManager.CharacterRuneQueries.updateDatabase(this);
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}
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}
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