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Revert "Out of combat mode when patrolling."

This reverts commit d3692d0fb7.
master
MagicBot 8 months ago
parent
commit
bff41967db
  1. 8
      src/engine/mobileAI/MobAI.java

8
src/engine/mobileAI/MobAI.java

@ -20,7 +20,6 @@ import engine.mobileAI.utilities.MovementUtilities; @@ -20,7 +20,6 @@ import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@ -1306,13 +1305,6 @@ public class MobAI { @@ -1306,13 +1305,6 @@ public class MobAI {
//make sure mob is out of combat stance
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if (minion.getKey().despawned == false) {
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);

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