forked from MagicBane/Server
guard aggro rules for hostiles
This commit is contained in:
@@ -2823,8 +2823,8 @@ public class Enum {
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Simple(null, false, false, true, false, false),
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Helpee(null, false, true, true, false, true),
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HelpeeWimpy(null, true, false, true, false, false),
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GuardCaptain(null, false, true, true, true, false),
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GuardMinion(GuardCaptain, false, true, true, false, true),
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GuardCaptain(null, false, true, true, false, false),
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GuardMinion(GuardCaptain, false, true, true, false, false),
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GuardWallArcher(null, false, true, false, false, false),
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Wanderer(null, false, true, true, false, false),
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HamletGuard(null, false, true, false, false, false),
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@@ -550,9 +550,10 @@ public class MobileFSM {
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CheckForPlayerGuardAggro(mob);
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return;
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}
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if(mob.npcOwner.getCombatTarget() != null){
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if(mob.npcOwner.getCombatTarget() != null)
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mob.setCombatTarget(mob.npcOwner.getCombatTarget());
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}
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else
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mob.setCombatTarget(null);
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CheckMobMovement(mob);
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if (mob.getCombatTarget() != null)
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CheckForAttack(mob);
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@@ -622,14 +623,11 @@ public class MobileFSM {
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continue;
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if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
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mob.setCombatTarget(loadedPlayer);
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if (mob.contract != null)
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
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minion.getKey().setCombatTarget(loadedPlayer);
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return;
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}
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}
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}
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private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
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public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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//first check condemn list for aggro allowed (allies button is checked)
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@@ -9,6 +9,7 @@
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package engine.gameManager;
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import engine.Enum.*;
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import engine.ai.MobileFSM;
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import engine.exception.MsgSendException;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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@@ -27,6 +28,7 @@ import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -134,6 +136,14 @@ public enum CombatManager {
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CombatManager.createTimer(pc, MBServerStatics.SLOT_OFFHAND, 1, true); // attack in 0.1 of a second
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}
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}
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City playerCity = ZoneManager.getCityAtLocation(pc.getLoc());
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if( playerCity != null)
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for(Building barracks : playerCity.cityBarracks)
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for(Map.Entry<AbstractCharacter,Integer> entry : barracks.getHirelings().entrySet())
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if(entry.getKey().getCombatTarget() == null){
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if(MobileFSM.GuardCanAggro((Mob) entry.getKey(),pc))
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entry.getKey().setCombatTarget(pc);
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}
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}
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public static void setAttackTarget(PetAttackMsg msg, ClientConnection origin) throws MsgSendException {
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