forked from MagicBane/Server
bugfix in quaternion math.
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@@ -931,7 +931,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// Rotate mobile's rotation by the building's rotation
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// Rotate mobile's rotation by the building's rotation
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slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y), 0);
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slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
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slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
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slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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