forked from MagicBane/Server
Changed if/else tunnel to switch
This commit is contained in:
@@ -76,75 +76,108 @@ public abstract class AbstractPowerAction {
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int token = DbManager.hasher.SBStringHash(IDString);
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int token = DbManager.hasher.SBStringHash(IDString);
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//cache token, used for applying effects.
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//cache token, used for applying effects.
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PowersManager.ActionTokenByIDString.put(IDString, token);
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PowersManager.ActionTokenByIDString.put(IDString, token);
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if (type.equals("ApplyEffect"))
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apa = null;
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apa = new ApplyEffectPowerAction(rs, effects);
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switch (type)
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else if (type.equals("ApplyEffects"))
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{
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apa = new ApplyEffectsPowerAction(rs, effects);
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default:
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else if (type.equals("DeferredPower"))
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Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
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apa = new DeferredPowerPowerAction(rs, effects);
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break;
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else if (type.equals("DamageOverTime"))
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case "ApplyEffect":
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apa = new DamageOverTimePowerAction(rs, effects);
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apa = new ApplyEffectPowerAction(rs, effects);
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else if (type.equals("Peek"))
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break;
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apa = new PeekPowerAction(rs);
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case "ApplyEffects":
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else if (type.equals("Charm"))
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apa = new ApplyEffectsPowerAction(rs, effects);
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apa = new CharmPowerAction(rs);
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break;
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else if (type.equals("Fear"))
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case "DeferredPower":
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apa = new FearPowerAction(rs);
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apa = new DeferredPowerPowerAction(rs, effects);
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else if (type.equals("Confusion"))
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break;
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apa = new ConfusionPowerAction(rs);
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case "DamageOverTime":
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else if (type.equals("RemoveEffect"))
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apa = new DamageOverTimePowerAction(rs, effects);
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apa = new RemoveEffectPowerAction(rs);
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break;
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else if (type.equals("Track"))
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case "Peek":
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apa = new TrackPowerAction(rs, effects);
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apa = new PeekPowerAction(rs);
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else if (type.equals("DirectDamage"))
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break;
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apa = new DirectDamagePowerAction(rs, effects);
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case "Charm":
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else if (type.equals("Transform"))
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apa = new CharmPowerAction(rs);
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apa = new TransformPowerAction(rs, effects);
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break;
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else if (type.equals("CreateMob"))
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case "Fear":
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apa = new CreateMobPowerAction(rs);
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apa = new FearPowerAction(rs);
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else if (type.equals("Invis"))
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break;
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apa = new InvisPowerAction(rs, effects);
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case "Confusion":
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else if (type.equals("ClearNearbyAggro"))
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apa = new ConfusionPowerAction(rs);
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apa = new ClearNearbyAggroPowerAction(rs);
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break;
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else if (type.equals("MobRecall"))
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case "RemoveEffect":
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apa = new MobRecallPowerAction(rs);
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apa = new RemoveEffectPowerAction(rs);
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else if (type.equals("SetItemFlag"))
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break;
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apa = new SetItemFlagPowerAction(rs);
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case "Track":
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else if (type.equals("SimpleDamage"))
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apa = new TrackPowerAction(rs, effects);
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apa = new SimpleDamagePowerAction(rs);
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break;
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else if (type.equals("TransferStatOT"))
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case "DirectDamage":
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apa = new TransferStatOTPowerAction(rs, effects);
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apa = new DirectDamagePowerAction(rs, effects);
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else if (type.equals("TransferStat"))
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break;
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apa = new TransferStatPowerAction(rs, effects);
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case "Transform":
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else if (type.equals("Teleport"))
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apa = new TransformPowerAction(rs, effects);
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apa = new TeleportPowerAction(rs);
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break;
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else if (type.equals("TreeChoke"))
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case "CreateMob":
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apa = new TreeChokePowerAction(rs);
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apa = new CreateMobPowerAction(rs);
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else if (type.equals("Block"))
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break;
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apa = new BlockPowerAction(rs);
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case "Invis":
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else if (type.equals("Resurrect"))
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apa = new InvisPowerAction(rs, effects);
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apa = new ResurrectPowerAction(rs);
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break;
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else if (type.equals("ClearAggro"))
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case "ClearNearbyAggro":
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apa = new ClearAggroPowerAction(rs);
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apa = new ClearNearbyAggroPowerAction(rs);
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else if (type.equals("ClaimMine"))
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break;
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apa = new ClaimMinePowerAction(rs);
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case "MobRecall":
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else if (type.equals("Recall"))
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apa = new MobRecallPowerAction(rs);
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apa = new RecallPowerAction(rs);
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break;
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else if (type.equals("SpireDisable"))
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case "SetItemFlag":
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apa = new SpireDisablePowerAction(rs);
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apa = new SetItemFlagPowerAction(rs);
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else if (type.equals("Steal"))
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break;
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apa = new StealPowerAction(rs);
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case "SimpleDamage":
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else if (type.equals("Summon"))
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apa = new SimpleDamagePowerAction(rs);
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apa = new SummonPowerAction(rs);
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break;
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else if (type.equals("RunegateTeleport"))
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case "TransferStatOT":
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apa = new RunegateTeleportPowerAction(rs);
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apa = new TransferStatOTPowerAction(rs, effects);
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else if (type.equals("RunegateTeleport"))
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break;
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apa = new RunegateTeleportPowerAction(rs);
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case "TransferStat":
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else if (type.equals("OpenGate"))
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apa = new TransferStatPowerAction(rs, effects);
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apa = new OpenGatePowerAction(rs);
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break;
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else {
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case "Teleport":
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Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
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apa = new TeleportPowerAction(rs);
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continue;
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break;
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case "TreeChoke":
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apa = new TreeChokePowerAction(rs);
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break;
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case "Block":
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apa = new BlockPowerAction(rs);
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break;
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case "Resurrect":
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apa = new ResurrectPowerAction(rs);
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break;
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case "ClearAggro":
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apa = new ClearAggroPowerAction(rs);
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break;
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case "ClaimMine":
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apa = new ClaimMinePowerAction(rs);
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break;
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case "Recall":
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apa = new RecallPowerAction(rs);
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break;
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case "SpireDisable":
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apa = new SpireDisablePowerAction(rs);
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break;
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case "Steal":
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apa = new StealPowerAction(rs);
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break;
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case "Summon":
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apa = new SummonPowerAction(rs);
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break;
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case "RunegateTeleport":
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apa = new RunegateTeleportPowerAction(rs);
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break;
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case "OpenGate":
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apa = new OpenGatePowerAction(rs);
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break;
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}
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}
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powerActions.put(IDString, apa);
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powerActions.put(IDString, apa);
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powerActionsByID.put(apa.UUID, apa);
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powerActionsByID.put(apa.UUID, apa);
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