spire effects extend to siege bounds

This commit is contained in:
2022-06-05 17:27:40 -05:00
parent d9b5544894
commit cd55105b28
+3 -2
View File
@@ -1017,7 +1017,7 @@ public class City extends AbstractWorldObject {
if (_playerMemory.contains(player.getObjectUUID()))
continue;
if (!this.isLocationOnCityZone(player.getLoc()))
if (!this.isLocationWithinSiegeBounds(player.getLoc()))
continue;
// Apply safehold affect to player if needed
@@ -1062,7 +1062,8 @@ public class City extends AbstractWorldObject {
player = PlayerCharacter.getFromCache(playerUUID);
if (this.isLocationOnCityZone(player.getLoc()))
if (this.isLocationWithinSiegeBounds(player.getLoc()))
continue;
// Remove players safezone status if warranted