forked from MagicBane/Server
Contracted Mob/Npc rotation derived from slot position.
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@@ -56,19 +56,20 @@ public enum BuildingManager {
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return -1;
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}
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public static Vector3fImmutable getSlotLocation(Building building, int slot) {
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public static BuildingLocation getSlotLocation(Building building, int slot) {
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BuildingLocation buildingLocation = new BuildingLocation();
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if (slot == -1)
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return Vector3fImmutable.ZERO;
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return buildingLocation;
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BuildingLocation buildingLocation;
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buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
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if (buildingLocation == null) {
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Logger.error("Invalid slot for building: " + building.getObjectUUID());
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}
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return buildingLocation.getLocation();
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return buildingLocation;
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}
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public static Quaternion getSlotRotation(Building building, int slot) {
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@@ -30,6 +30,16 @@ public class BuildingLocation extends AbstractGameObject {
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private final Quaternion rotation;
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public BuildingLocation() {
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this.buildingUUID = 0;
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this.type = 0;
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this.slot = 0;
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this.unknown = 0;
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this.location = Vector3fImmutable.ZERO;
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this.rotation = new Quaternion();
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}
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/**
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* ResultSet Constructor
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*/
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@@ -20,6 +20,8 @@ import engine.jobs.DeferredPowerJob;
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import engine.jobs.UpgradeNPCJob;
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import engine.loot.LootManager;
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import engine.math.Bounds;
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import engine.math.Quaternion;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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@@ -863,6 +865,7 @@ public class Mob extends AbstractIntelligenceAgent {
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int slot;
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Vector3fImmutable slotLocation;
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Quaternion slotRotation;
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if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
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return;
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@@ -907,10 +910,15 @@ public class Mob extends AbstractIntelligenceAgent {
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// Override bind and location for this contracted Mobile
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// derived from BuildingManager slot location data.
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slotLocation = BuildingManager.getSlotLocation(building, slot);
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slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
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this.bindLoc = building.getLoc().add(slotLocation);
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// Rotate MOB by slot rotation
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slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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}
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// Rotate slot position by the building rotation
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@@ -18,6 +18,7 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.UpgradeNPCJob;
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import engine.math.Bounds;
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import engine.math.Quaternion;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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@@ -319,6 +320,7 @@ public class NPC extends AbstractCharacter {
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int slot;
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Vector3fImmutable slotLocation;
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Quaternion slotRotation;
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if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
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return;
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@@ -358,7 +360,7 @@ public class NPC extends AbstractCharacter {
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// Override bind and location for this npc derived
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// from BuildingManager slot location data.
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slotLocation = BuildingManager.getSlotLocation(building, slot);
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slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
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this.bindLoc = building.getLoc().add(slotLocation);
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@@ -368,6 +370,11 @@ public class NPC extends AbstractCharacter {
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this.loc = new Vector3fImmutable(bindLoc);
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// Rotate NPC by slot rotation
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slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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// Configure region and floor/level for this NPC
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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