pet movement logic

This commit is contained in:
2023-04-21 10:20:38 -05:00
parent 1ff42b775c
commit e38be1e18f
+15 -10
View File
@@ -30,7 +30,11 @@ import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
if(target == null || mob == null){
if(mob == null){
return;
}
if(target == null){
mob.setCombatTarget(null);
return;
}
switch (target.getObjectType()) {
@@ -426,14 +430,15 @@ public class MobileFSM {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
}
if (mob.getCombatTarget() == null || mob.combatTarget.isAlive() == false) {
if (mob.getCombatTarget() == null) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 10) == false) {
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else {
chaseTarget(mob);
if(CombatUtilities.inRange2D(mob,mob.getOwner(),11)) {
return;
}
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 10);
} else{
chaseTarget(mob);
}
}
}
@@ -464,7 +469,6 @@ public class MobileFSM {
}
if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
aiAgent.respawn();
aiAgent.setCombatTarget(null);
}
}
public static void CheckForAttack(Mob mob) {
@@ -534,8 +538,6 @@ public class MobileFSM {
}
private static void chaseTarget(Mob mob) {
mob.updateMovementState();
if (CombatUtilities.inRangeToAttack2D(mob, mob.getCombatTarget()))
return;
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
@@ -602,6 +604,9 @@ public class MobileFSM {
}
}
private static void PetLogic(Mob mob){
if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
mob.setCombatTarget(null);
}
if(MovementUtilities.canMove(mob)){
CheckMobMovement(mob);
}