forked from MagicBane/Server
Positive rotation not negative.
This commit is contained in:
@@ -920,7 +920,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
|
|
||||||
// Rotate slot position by the building rotation
|
// Rotate slot position by the building rotation
|
||||||
|
|
||||||
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
|
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
|
||||||
|
|
||||||
this.loc = new Vector3fImmutable(bindLoc);
|
this.loc = new Vector3fImmutable(bindLoc);
|
||||||
this.endLoc = new Vector3fImmutable(bindLoc);
|
this.endLoc = new Vector3fImmutable(bindLoc);
|
||||||
|
|||||||
@@ -364,7 +364,7 @@ public class NPC extends AbstractCharacter {
|
|||||||
|
|
||||||
// Rotate slot position by the building rotation
|
// Rotate slot position by the building rotation
|
||||||
|
|
||||||
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, -building.getBounds().getQuaternion().angleY);
|
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
|
||||||
|
|
||||||
this.loc = new Vector3fImmutable(bindLoc);
|
this.loc = new Vector3fImmutable(bindLoc);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user