diff --git a/src/engine/ai/utilities/CombatUtilities.java b/src/engine/ai/utilities/CombatUtilities.java index 5fe30006..ef08af93 100644 --- a/src/engine/ai/utilities/CombatUtilities.java +++ b/src/engine/ai/utilities/CombatUtilities.java @@ -345,8 +345,8 @@ public class CombatUtilities { //damage calc for pet float str = agent.getStatStrCurrent(); float dex = agent.getStatDexCurrent(); - double minDmg = getMinDmg(min,str,dex,agent.getLevel()); - double maxDmg = getMaxDmg(max,str,dex,agent.getLevel()); + double minDmg = getMinDmg(min,str,dex,agent.getLevel(), null); + double maxDmg = getMaxDmg(max,str,dex,agent.getLevel(), null); dmgMultiplier += agent.getLevel() / 10; range = (float) (maxDmg - minDmg); damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; @@ -369,8 +369,8 @@ public class CombatUtilities { double maxDmg = weapon.getMaxDamage(); float str = agent.getStatStrCurrent(); float dex = agent.getStatDexCurrent(); - min = (float) getMinDmg(minDmg,str,dex,agent.getLevel()); - max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel()); + min = (float) getMinDmg(minDmg,str,dex,agent.getLevel(), weapon); + max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel(), weapon); DamageType dt = weapon.getDamageType(); range = max - min; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; @@ -379,29 +379,42 @@ public class CombatUtilities { damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; - } - else{ - //damage calc for regular mob - if(agent.getLevel() > 85) { - min = agent.getMobBase().getDamageMin(); - max = agent.getMobBase().getMaxDmg(); - } - + }else if (agent.getLevel() > 80) { + //handle r8 mob damage DamageType dt = DamageType.Crush; - if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){ - min = agent.getEquip().get(1).getItemBase().getMinDamage(); - max = agent.getEquip().get(1).getItemBase().getMaxDamage(); - } else if(agent.getEquip().get(1) == null && agent.getEquip().get(2) != null){ - min = agent.getEquip().get(2).getItemBase().getMinDamage(); - max = agent.getEquip().get(2).getItemBase().getMaxDamage(); - } else if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null){ - min = agent.getEquip().get(1).getItemBase().getMinDamage() + agent.getEquip().get(2).getItemBase().getMinDamage(); - max = agent.getEquip().get(1).getItemBase().getMaxDamage() + agent.getEquip().get(2).getItemBase().getMaxDamage(); + if (agent.getEquip().get(1).getItemBase() != null) { + dt = agent.getEquip().get(1).getItemBase().getDamageType(); + } else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ + dt = agent.getEquip().get(2).getItemBase().getDamageType(); } - if(agent.getLevel() > 80){ - min = agent.getMobBase().getMinDmg(); - max = agent.getMobBase().getDamageMax(); + min = agent.getMobBase().getMinDmg(); + max = agent.getMobBase().getMaxDmg(); + range = max - min; + damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; + return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; + } else{ + //damage calc for regular mob + DamageType dt = DamageType.Crush; + ItemBase mainHand = agent.getEquip().get(1).getItemBase(); + ItemBase offHand = agent.getEquip().get(2).getItemBase(); + if(mainHand != null && offHand == null){ + //main hand only attack + min = mainHand.getMinDamage(); + max = mainHand.getMaxDamage(); + dt = mainHand.getDamageType(); + } else if(mainHand == null && offHand != null && offHand.isShield() == false){ + //off hand attack only + min = offHand.getMinDamage(); + max = offHand.getMaxDamage(); + dt = offHand.getDamageType(); + } else if(mainHand != null && offHand != null && offHand.isShield() == false){ + //attack from both hands + min = mainHand.getMinDamage() + offHand.getMinDamage(); + max = mainHand.getMaxDamage() + offHand.getMaxDamage(); + dt = mainHand.getDamageType(); } + min = (float) getMinDmg(min,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); + max = (float) getMaxDmg(max,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); range = max - min; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) @@ -420,7 +433,7 @@ public class CombatUtilities { //impossible to get this far return 0; } - public static double getMinDmg(double min, float str, float dex, int level){ + public static double getMinDmg(double min, float str, float dex, int level, ItemBase equipped){ if(str == 0){ str = 1; } @@ -429,14 +442,28 @@ public class CombatUtilities { } return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level)))); } - public static double getMaxDmg(double max, float str, float dex, int level){ + public static double getMaxDmg(double max, float str, float dex, int level,ItemBase equipped){ if(str == 0){ str = 1; } if(dex == 0){ dex = 1; } - return (max * pow((0.0124*str +0.118*(str-0.75)),pow(0.5 + 0.0022*dex + 0.028*(dex-0.75),0.5 + 0.0075*(200/level)))); + float primary = 0; + float secondary = 0; + if(equipped == null){ + primary = str; + secondary = dex; + } + else if(equipped.isStrBased()){ + primary = str; + secondary = dex; + } + else{ + primary = dex; + secondary = str; + } + return (max * pow((0.0124*primary +0.118*(primary-0.75)),pow(0.5 + 0.0022*secondary + 0.028*(secondary-0.75),0.5 + 0.0075*(200/level)))); } public static boolean RunAIRandom(){ int random = ThreadLocalRandom.current().nextInt(4);