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					@ -580,13 +580,10 @@ public class MobAI {
				@@ -580,13 +580,10 @@ public class MobAI {
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					            //no players loaded, no need to proceed unless it's a player guard
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					            boolean bypassLoadedPlayerCheck = false; | 
				
			
			
		
	
		
			
				
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					            if(mob.isPlayerGuard()) { | 
				
			
			
		
	
		
			
				
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					                if (mob.guardedCity != null) { | 
				
			
			
		
	
		
			
				
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					                    if (!mob.guardedCity._playerMemory.isEmpty()) { | 
				
			
			
		
	
		
			
				
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					            if(mob.isPlayerGuard() || mob.isSiege()) { | 
				
			
			
		
	
		
			
				
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					                bypassLoadedPlayerCheck = true; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { | 
				
			
			
		
	
	
		
			
				
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