forked from MagicBane/Server
Players grounded properly when losing flight.
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@@ -1610,7 +1610,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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// Check if calculations affected flight.
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if (this.getGridObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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player = (PlayerCharacter) this;
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// Ground players who cannot fly but are currently flying
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@@ -4781,10 +4781,6 @@ public void dismissNecroPets() {
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}finally{
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this.updateLock.writeLock().unlock();
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}
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//temp removal
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if(AbstractCharacter.CanFly(this) == false && this.altitude > 0)
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GroundPlayer(this);
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}
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}
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@Override
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