forked from MagicBane/Server
Superfluous getter and setters removed.
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@@ -10,4 +10,7 @@ public enum NPCManager {
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public static HashMap<Integer, ArrayList<EquipmentSetEntry>> EquipmentSetMap = new HashMap<>();
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public static void LoadAllEquipmentSets() {
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EquipmentSetMap = DbManager.ItemBaseQueries.LOAD_EQUIPMENT_FOR_NPC_AND_MOBS();
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}
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}
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@@ -9,16 +9,13 @@
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package engine.objects;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class EquipmentSetEntry {
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private float dropChance;
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private int itemID;
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public float dropChance;
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public int itemID;
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/**
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* ResultSet Constructor
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@@ -29,16 +26,4 @@ public class EquipmentSetEntry {
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this.itemID = (rs.getInt("itemID"));
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}
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public static void LoadAllEquipmentSets() {
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NPCManager.EquipmentSetMap = DbManager.ItemBaseQueries.LOAD_EQUIPMENT_FOR_NPC_AND_MOBS();
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}
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float getDropChance() {
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return dropChance;
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}
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public int getItemID() {
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return itemID;
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}
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}
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@@ -152,7 +152,7 @@ public class MobBase extends AbstractGameObject {
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for (EquipmentSetEntry equipmentSetEntry : equipList) {
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MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.getItemID(), equipmentSetEntry.getDropChance());
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MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemID, equipmentSetEntry.dropChance);
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ItemBase itemBase = mobEquipment.getItemBase();
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if (itemBase != null) {
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@@ -285,7 +285,7 @@ public class WorldServer {
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DbManager.PromotionQueries.GET_ALL_PROMOTIONS();
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Logger.info("Loading NPC and Mob Equipment Sets");
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EquipmentSetEntry.LoadAllEquipmentSets();
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NPCManager.LoadAllEquipmentSets();
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Logger.info("Loading Gold Loot for Mobbases");
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MobbaseGoldEntry.LoadMobbaseGold();
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