forked from MagicBane/Server
added default behaviourType to "Simple" for mobs. added respawn logic
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@@ -678,7 +678,9 @@ public class MobileFSM {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
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aiAgent.despawn();
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//update time of death after mob despawns so respawn time happens after mob despawns.
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aiAgent.setDeathTime(System.currentTimeMillis());
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if(aiAgent.deathTime != 0) {
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aiAgent.setDeathTime(System.currentTimeMillis());
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}
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respawn(aiAgent);
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}
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@@ -689,7 +691,9 @@ public class MobileFSM {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
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aiAgent.despawn();
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//update time of death after mob despawns so respawn time happens after mob despawns.
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aiAgent.setDeathTime(System.currentTimeMillis());
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if(aiAgent.deathTime != 0) {
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aiAgent.setDeathTime(System.currentTimeMillis());
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}
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respawn(aiAgent);
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}
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//Mob never had Loot.
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@@ -697,7 +701,9 @@ public class MobileFSM {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
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aiAgent.despawn();
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//update time of death after mob despawns so respawn time happens after mob despawns.
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aiAgent.setDeathTime(System.currentTimeMillis());
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if(aiAgent.deathTime != 0) {
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aiAgent.setDeathTime(System.currentTimeMillis());
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}
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respawn(aiAgent);
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}
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}
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