forked from MagicBane/Server
fixed boon stat application
This commit is contained in:
@@ -3580,19 +3580,16 @@ public void dismissNecroPets() {
|
||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
||||
|
||||
|
||||
// apply dex penalty for armor
|
||||
dexVal *= this.dexPenalty;
|
||||
|
||||
// modify percent amounts. DO THIS LAST!
|
||||
strVal *= (1 +Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength)));
|
||||
dexVal *= (1 +Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity)));
|
||||
conVal *= (1 + Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution)));
|
||||
intVal *= (1+Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence)));
|
||||
spiVal *= (1+Math.round(this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit)));
|
||||
|
||||
//boons?
|
||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
||||
|
||||
} else
|
||||
// apply dex penalty for armor
|
||||
|
||||
Reference in New Issue
Block a user