|  |  |  | @ -986,10 +986,14 @@ public enum BuildingManager {@@ -986,10 +986,14 @@ public enum BuildingManager { | 
			
		
	
		
			
				
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					|  |  |  |  |             Path2D.Float stencilPath = new Path2D.Float(); | 
			
		
	
		
			
				
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					|  |  |  |  |             // Add building offset to vertices
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					|  |  |  |  |             // Add building offset and rotation to vertices
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					|  |  |  |  |             for (Vector2f vertex : meshEntry) | 
			
		
	
		
			
				
					|  |  |  |  |             for (Vector2f vertex : meshEntry) { | 
			
		
	
		
			
				
					|  |  |  |  |                 vertex.addLocal(building.getLoc().x, building.getLoc().y); | 
			
		
	
		
			
				
					|  |  |  |  |                 Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y); | 
			
		
	
		
			
				
					|  |  |  |  |                 rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY); | 
			
		
	
		
			
				
					|  |  |  |  |                 vertex.set(rotatedPoint.x, rotatedPoint.z); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Move to start of path
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