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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;


import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.AbstractGameObject;

/**
 * Commit to trade
 *
 * @author Eighty
 */
public class CloseTradeWindowMsg extends ClientNetMsg {

	private int playerType;
	private int playerID;
	private int unknown01;

	/**
	 * This is the general purpose constructor
	 */
	public CloseTradeWindowMsg(AbstractGameObject player, int unknown01) {
		super(Protocol.TRADECLOSE);
		this.playerType = player.getObjectType().ordinal();
		this.playerID = player.getObjectUUID();
		this.unknown01 = unknown01;
	}

	/**
	 * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
	 */
	public CloseTradeWindowMsg(AbstractConnection origin, ByteBufferReader reader)
			 {
		super(Protocol.TRADECLOSE, origin, reader);
	}

	/**
	 * Deserializes the subclass specific items to the supplied NetMsgWriter.
	 */
	@Override
	protected void _deserialize(ByteBufferReader reader)
			 {
		playerType = reader.getInt();
		playerID = reader.getInt();
		unknown01 = reader.getInt();
	}

	/**
	 * Serializes the subclass specific items from the supplied NetMsgReader.
	 */
	@Override
	protected void _serialize(ByteBufferWriter writer)
			throws SerializationException {
		writer.putInt(playerType);
		writer.putInt(playerID);

		writer.putInt(unknown01);
	}

	/**
	 * @return the unknown01
	 */
	public int getUnknown01() {
		return unknown01;
	}

	/**
	 * @param unknown01 the unknown01 to set
	 */
	public void setUnknown01(int unknown01) {
		this.unknown01 = unknown01;
	}



}
