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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;


import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.AbstractGameObject;

public class AddItemToTradeWindowMsg extends ClientNetMsg {

    private int unknown01;
    private int playerType;
    private int playerID;
    private int itemID;
    private int itemType;
 

    /**
     * This is the general purpose constructor
     */
    public AddItemToTradeWindowMsg(int unknown01, AbstractGameObject player, AbstractGameObject item) {
        super(Protocol.TRADEADDOBJECT);
        this.unknown01 = unknown01;
        this.playerType = player.getObjectType().ordinal();
        this.playerID = player.getObjectUUID();
        this.itemType = item.getObjectType().ordinal();
        this.itemID = item.getObjectUUID();
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public AddItemToTradeWindowMsg(AbstractConnection origin, ByteBufferReader reader)
             {
        super(Protocol.TRADEADDOBJECT, origin, reader);
    }

    /**
     * Deserializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader)
             {
        unknown01 = reader.getInt();
        playerType = reader.getInt();
        playerID = reader.getInt();
        itemType = reader.getInt();
        itemID = reader.getInt();
    }

    /**
     * Serializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer)
            throws SerializationException {
        writer.putInt(unknown01);
        writer.putInt(playerType);
        writer.putInt(playerID);
        writer.putInt(itemType);
        writer.putInt(itemID);
    }

    /**
     * @return the unknown01
     */
    public int getUnknown01() {
        return unknown01;
    }

    /**
     * @param unknown01 the unknown01 to set
     */
    public void setUnknown01(int unknown01) {
        this.unknown01 = unknown01;
    }

  

   

	public int getPlayerType() {
		return playerType;
	}

	public void setPlayerType(int playerType) {
		this.playerType = playerType;
	}

	public int getPlayerID() {
		return playerID;
	}

	public void setPlayerID(int playerID) {
		this.playerID = playerID;
	}

	public int getItemID() {
		return itemID;
	}

	public void setItemID(int itemID) {
		this.itemID = itemID;
	}

}
