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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.objects.*;
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public class SlotTestCmd extends AbstractDevCmd {
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public SlotTestCmd() {
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super("slottest");
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}
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@Override
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protected void _doCmd(PlayerCharacter playerCharacter, String[] args,
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AbstractGameObject target) {
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String outString = "Available Slots\r\n";
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if (target == null)
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return;
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if (target.getObjectType() != GameObjectType.Building)
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return;
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Building building = (Building)target;
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for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID))
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outString += buildingLocation.getSlot() + buildingLocation.getLocation().toString() + "\r\n";
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outString += "\r\nNeext Available Slot: " + BuildingManager.getAvailableSlot(building);
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if (building.getHirelings().isEmpty() == false) {
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outString += "\r\n\r\n";
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outString += "Hirelings List: name / slot / floor";
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for (AbstractCharacter hireling : building.getHirelings().keySet()) {
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NPC npc;
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Mob mob;
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outString += "\r\n" + hireling.getName() + " slot " + building.getHirelings().get(hireling);
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/* if (hireling.getObjectType().equals(GameObjectType.NPC)) {
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npc = (NPC) hireling;
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outString += "\r\n" + "location " + npc.inBuildingLoc.toString();
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continue;
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}
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mob = (Mob) hireling;
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outString += "\r\n" + "location " + mob.inBuildingLoc.toString();
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*/
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}
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}
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ChatManager.chatSystemInfo(playerCharacter,outString);
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}
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@Override
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protected String _getHelpString() {
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return "Temporarily Changes SubRace";
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}
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@Override
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protected String _getUsageString() {
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return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY";
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}
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}
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