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394 lines
13 KiB
394 lines
13 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.UpdateGoldMsg;
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import engine.net.client.msg.group.GroupUpdateMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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public enum GroupManager {
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GROUPMANAGER;
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// used for quick lookup of groups by the ID of the group sent in the msg
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private static final ConcurrentHashMap<Integer, Group> groupsByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH);
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// an index for playercharacters to group membership
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private static final ConcurrentHashMap<AbstractCharacter, Group> groupsByAC = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_HIGH);
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private static int groupCount = 0;
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/*
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* Class Implementation
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*/
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public static void removeFromGroups(AbstractCharacter ac) {
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Group gr = null;
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synchronized (GroupManager.groupsByAC) {
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gr = GroupManager.groupsByAC.remove(ac);
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}
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}
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public static void LeaveGroup(ClientConnection origin) throws MsgSendException {
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PlayerCharacter source = SessionManager.getPlayerCharacter(origin);
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LeaveGroup(source);
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}
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public static void LeaveGroup(PlayerCharacter source) throws MsgSendException {
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if (source == null)
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return;
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Group group = GroupManager.groupsByAC.get(source);
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if (group == null) // source is not in a group
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return;
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// Cleanup group window for player quiting
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GroupUpdateMsg groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setPlayer(source);
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groupUpdateMsg.setMessageType(3);
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Set<PlayerCharacter> groupMembers = group.getMembers();
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for (PlayerCharacter groupMember : groupMembers) {
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if (groupMember == null)
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continue;
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setPlayer(source);
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groupUpdateMsg.setMessageType(3);
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groupUpdateMsg.setPlayer(groupMember);
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Dispatch dispatch = Dispatch.borrow(source, groupUpdateMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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}
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// Remove from group
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int size = group.removeGroupMember(source);
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// remove from the group -> ac mapping list
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GroupManager.groupsByAC.remove(source);
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if (size == 0) {
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GroupManager.deleteGroup(group);
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return; // group empty so cleanup group and we're done
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}
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// set new group lead if needed
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if (group.getGroupLead() == source) {
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PlayerCharacter newLead = group.getMembers().iterator().next();
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group.setGroupLead(newLead.getObjectUUID());
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setPlayer(newLead);
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groupUpdateMsg.addPlayer(source);
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groupUpdateMsg.setMessageType(2);
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group.sendUpdate(groupUpdateMsg);
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// Disable Formation
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newLead.setFollow(false);
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setPlayer(newLead);
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groupUpdateMsg.setMessageType(8);
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group.sendUpdate(groupUpdateMsg);
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}
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//send message to group
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PlayerCharacter pc = group.getGroupLead();
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//Fixed
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String text = source.getFirstName() + " has left the group.";
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ChatManager.chatGroupInfo(pc, text);
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// cleanup other group members screens
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setPlayer(source);
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groupUpdateMsg.setMessageType(3);
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group.sendUpdate(groupUpdateMsg);
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}
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//This updates health/stamina/mana and loc of all players in group
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public static void RefreshWholeGroupList(PlayerCharacter source, ClientConnection origin, Group gexp) {
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if (source == null || origin == null)
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return;
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Group group = GroupManager.groupsByAC.get(source);
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if (group == null)
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return;
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if (gexp.getObjectUUID() != group.getObjectUUID())
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return;
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Set<PlayerCharacter> groupMembers = group.getMembers();
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if (groupMembers.size() < 2)
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return;
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// Send all group members health/mana/stamina/loc.
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for (PlayerCharacter groupMember : groupMembers) {
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if (groupMember == null)
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continue;
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GroupUpdateMsg gum = new GroupUpdateMsg(5, 1, groupMembers, group);
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gum.setPlayerUUID(groupMember.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(groupMember, gum);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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}
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public static void RefreshMyGroupList(PlayerCharacter source, ClientConnection origin) {
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if (source == null || origin == null)
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return;
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Group group = GroupManager.groupsByAC.get(source);
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if (group == null)
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return;
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Set<PlayerCharacter> members = group.getMembers();
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// Send all group members to player added
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for (PlayerCharacter groupMember : members) {
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if (groupMember == null)
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continue;
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GroupUpdateMsg gum = new GroupUpdateMsg();
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gum.setGroup(group);
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gum.setMessageType(1);
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gum.setPlayer(groupMember);
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Dispatch dispatch = Dispatch.borrow(groupMember, gum);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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}
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}
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public static void RefreshMyGroupListSinglePlayer(PlayerCharacter source, ClientConnection origin, PlayerCharacter playerToRefresh) {
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// send msg type 1 to the source player on this connection to update the group
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// list stats for the player that has just been loaded
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if (source == null || origin == null || playerToRefresh == null)
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return;
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Group group = GroupManager.groupsByAC.get(source);
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if (group == null)
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return;
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// only send if the 2 players are in the same group
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if (group != GroupManager.groupsByAC.get(playerToRefresh))
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return;
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GroupUpdateMsg gum = new GroupUpdateMsg();
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gum.setGroup(group);
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gum.setMessageType(1);
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gum.setPlayer(playerToRefresh);
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Dispatch dispatch = Dispatch.borrow(source, gum);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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}
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public static void RefreshOthersGroupList(PlayerCharacter source) {
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// refresh my stats on everyone elses group list
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if (source == null)
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return;
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Group group = GroupManager.groupsByAC.get(source);
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if (group == null)
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return;
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//construct message
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GroupUpdateMsg gim = new GroupUpdateMsg();
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gim.setGroup(group);
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gim.setMessageType(1);
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gim.setPlayer(source);
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group.sendUpdate(gim);
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}
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public static int incrGroupCount() {
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GroupManager.groupCount++;
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return GroupManager.groupCount;
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}
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public static boolean deleteGroup(Group g) {
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// remove all players from the mapping
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Set<PlayerCharacter> members = g.getMembers();
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for (PlayerCharacter pc : members) {
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if (pc != null) {
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GroupManager.removeFromGroups(pc);
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}
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}
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// remove the group ID from the list
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GroupManager.groupsByID.remove(g.getObjectUUID());
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g.clearMembers();
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g.removeUpdateGroupJob();
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return true;
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}
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public static Group addNewGroup(Group group) {
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PlayerCharacter pc = group.getGroupLead();
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GroupManager.addGroup(group);
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if (pc != null) {
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GroupManager.addPlayerGroupMapping(pc, group);
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return group;
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}
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return null;
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}
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private static Group addGroup(Group group) {
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if (GroupManager.groupsByID.containsKey(group.getObjectUUID())) {
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return null;
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}
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GroupManager.groupsByID.put(group.getObjectUUID(), group);
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return group;
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}
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public static Group getGroup(int groupID) {
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return GroupManager.groupsByID.get(groupID);
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}
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public static Group getGroup(PlayerCharacter pc) {
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return GroupManager.groupsByAC.get(pc);
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}
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public static void addPlayerGroupMapping(PlayerCharacter pc, Group grp) {
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GroupManager.groupsByAC.put(pc, grp);
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}
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public static boolean goldSplit(PlayerCharacter pc, Item item, ClientConnection origin, AbstractWorldObject tar) {
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if (item == null || pc == null || tar == null || item.getItemBase() == null) {
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Logger.error( "null something");
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return false;
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}
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if (item.getItemBase().getUUID() != 7) //only split goldItem
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return false;
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Group group = getGroup(pc);
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if (group == null || !group.getSplitGold()) //make sure player is grouped and split is on
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return false;
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ArrayList<PlayerCharacter> playersSplit = new ArrayList<>();
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//get group members
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for (PlayerCharacter groupMember: group.getMembers()){
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if (pc.getLoc().distanceSquared2D(groupMember.getLoc()) > MBServerStatics.CHARACTER_LOAD_RANGE * MBServerStatics.CHARACTER_LOAD_RANGE)
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continue;
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if (!groupMember.isAlive())
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continue;
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playersSplit.add(groupMember);
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}
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//make sure more then one group member in loot range
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int size = playersSplit.size();
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if (size < 2)
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return false;
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int total = item.getNumOfItems();
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int amount = total / size;
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int dif = total - (size * amount);
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if (AbstractWorldObject.IsAbstractCharacter(tar)) {
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}
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else if (tar.getObjectType().equals(Enum.GameObjectType.Corpse)) {
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Corpse corpse = (Corpse) tar;
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corpse.getInventory().remove(item);
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}
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else {
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Logger.error("target not corpse or character");
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return false;
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}
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if (item.getObjectType() == Enum.GameObjectType.MobLoot){
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if (tar.getObjectType() == Enum.GameObjectType.Mob){
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((Mob)tar).getCharItemManager().delete(item);
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}else
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item.setNumOfItems(0);
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}else
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item.setNumOfItems(0);
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for (PlayerCharacter splitPlayer : playersSplit) {
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int amt = (group.isGroupLead(splitPlayer)) ? (amount + dif) : amount;
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if (amt > 0)
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splitPlayer.getCharItemManager().addGoldToInventory(amt, false);
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}
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for (PlayerCharacter splitPlayer : playersSplit) {
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UpdateGoldMsg ugm = new UpdateGoldMsg(splitPlayer);
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ugm.configure();
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Dispatch dispatch = Dispatch.borrow(splitPlayer, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(tar);
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updateTargetGold.configure();
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DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, Enum.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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// //TODO send group split message
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String text = "Group Split: " + amount;
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ChatManager.chatGroupInfo(pc, text);
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return true;
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}
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}
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