|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.net.client.msg;
|
|
|
|
|
|
|
|
|
|
|
|
import engine.gameManager.SessionManager;
|
|
|
|
import engine.net.*;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.Protocol;
|
|
|
|
import engine.objects.*;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.concurrent.ConcurrentHashMap;
|
|
|
|
|
|
|
|
public class RefineMsg extends ClientNetMsg {
|
|
|
|
|
|
|
|
private int npcType;
|
|
|
|
private int npcID;
|
|
|
|
private int unknown01;
|
|
|
|
private int type;
|
|
|
|
private int token;
|
|
|
|
private int unknown02;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the general purpose constructor.
|
|
|
|
*/
|
|
|
|
public RefineMsg() {
|
|
|
|
super(Protocol.ARCUNTRAINABILITY);
|
|
|
|
}
|
|
|
|
|
|
|
|
public RefineMsg(int npcType, int npcID, int type, int token) {
|
|
|
|
super(Protocol.ARCUNTRAINABILITY);
|
|
|
|
this.npcType = npcType;
|
|
|
|
this.npcID = npcID;
|
|
|
|
this.unknown01 = 1;
|
|
|
|
this.type = type;
|
|
|
|
this.token = token;
|
|
|
|
this.unknown02 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This constructor is used by NetMsgFactory. It attempts to deserialize the
|
|
|
|
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
|
|
|
|
* past the limit) then this constructor Throws that Exception to the
|
|
|
|
* caller.
|
|
|
|
*/
|
|
|
|
public RefineMsg(AbstractConnection origin, ByteBufferReader reader) {
|
|
|
|
super(Protocol.ARCUNTRAINABILITY, origin, reader);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Serializes the subclass specific items to the supplied NetMsgWriter.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
protected void _serialize(ByteBufferWriter writer) {
|
|
|
|
writer.putInt(this.npcType);
|
|
|
|
writer.putInt(this.npcID);
|
|
|
|
writer.putInt(this.unknown01);
|
|
|
|
writer.putInt(this.type);
|
|
|
|
writer.putInt(this.token);
|
|
|
|
writer.putInt(this.unknown02);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Deserializes the subclass specific items from the supplied NetMsgReader.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
protected void _deserialize(ByteBufferReader reader) {
|
|
|
|
this.npcType = reader.getInt();
|
|
|
|
this.npcID = reader.getInt();
|
|
|
|
this.unknown01 = reader.getInt();
|
|
|
|
this.type = reader.getInt();
|
|
|
|
this.token = reader.getInt();
|
|
|
|
this.unknown02 = reader.getInt();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getNpcType() {
|
|
|
|
return this.npcType;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getNpcID() {
|
|
|
|
return this.npcID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getUnknown01() {
|
|
|
|
return this.unknown01;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getType() {
|
|
|
|
return this.type;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getToken() {
|
|
|
|
return this.token;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getUnknown02() {
|
|
|
|
return this.unknown02;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setUnknown01(int value) {
|
|
|
|
this.unknown01 = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setType(int value) {
|
|
|
|
this.type = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setToken(int value) {
|
|
|
|
this.token = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setUnknown02(int value) {
|
|
|
|
this.unknown02 = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void refine(RefineMsg msg, ClientConnection origin) {
|
|
|
|
if (origin == null)
|
|
|
|
return;
|
|
|
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
NPC npc = NPC.getFromCache(msg.npcID);
|
|
|
|
if (npc == null)
|
|
|
|
return;
|
|
|
|
int type = msg.type;
|
|
|
|
int token = msg.token;
|
|
|
|
boolean worked = false;
|
|
|
|
boolean skillPower = true;
|
|
|
|
if (type == 0) { //refine skill
|
|
|
|
worked = refineSkill(origin, pc, token, msg);
|
|
|
|
} else if (type == 1) { //refine power
|
|
|
|
worked = refinePower(origin, pc, token, msg);
|
|
|
|
} else if (type == 2) { //refine stat
|
|
|
|
worked = refineStat(origin, pc, token, msg);
|
|
|
|
skillPower = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (worked) {
|
|
|
|
|
|
|
|
//update player
|
|
|
|
pc.applyBonuses();
|
|
|
|
pc.getCharItemManager().RemoveEquipmentFromLackOfSkill(pc, true);
|
|
|
|
|
|
|
|
//echo refine message back
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
// if (type == 0 && token == 1488335491){
|
|
|
|
// dispatch = Dispatch.borrow(pc, msg);
|
|
|
|
// DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
// }
|
|
|
|
|
|
|
|
//resend refine screen
|
|
|
|
|
|
|
|
RefinerScreenMsg refinerScreenMsg = new RefinerScreenMsg(skillPower, npc.getSellPercent(pc)); //TODO set npc cost
|
|
|
|
dispatch = Dispatch.borrow(pc, refinerScreenMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
|
|
|
pc.recalculate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static boolean refineSkill(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
|
|
|
|
CharacterSkill skill = null;
|
|
|
|
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
|
|
|
|
for (CharacterSkill sk : skills.values()) {
|
|
|
|
if (sk == null)
|
|
|
|
continue;
|
|
|
|
SkillsBase sb = sk.getSkillsBase();
|
|
|
|
if (sb == null)
|
|
|
|
continue;
|
|
|
|
if (sb.getToken() == token)
|
|
|
|
skill = sk;
|
|
|
|
}
|
|
|
|
//check if player has skill to refine
|
|
|
|
if (skill == null)
|
|
|
|
return false;
|
|
|
|
//check there's a train to refine
|
|
|
|
if (skill.getNumTrains() < 1)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
//TODO verify if any skills have this as prereq
|
|
|
|
|
|
|
|
//TODO verify if any powers have this as a prereq
|
|
|
|
//get all players powers
|
|
|
|
for(CharacterPower power : pc.getPowers().values()){
|
|
|
|
ArrayList<PowerReq> reqs = PowerReq.getPowerReqsForRune(power.getPowerID());
|
|
|
|
for (PowerReq req : reqs) {
|
|
|
|
ConcurrentHashMap<String,CharacterSkill> playerSkills = pc.getSkills();
|
|
|
|
CharacterSkill playerSkill = playerSkills.get(token);
|
|
|
|
int currentSkillLevel = playerSkill.getTotalSkillPercet();
|
|
|
|
if (token == req.getToken() && req.getLevel() == currentSkillLevel) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//refine skill
|
|
|
|
return skill.refine(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static boolean refinePower(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
|
|
|
|
CharacterPower power = null;
|
|
|
|
ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
|
|
|
|
if (!powers.containsKey(token))
|
|
|
|
return false;
|
|
|
|
power = powers.get(token);
|
|
|
|
if (power == null)
|
|
|
|
return false;
|
|
|
|
if (power.getTrains() < 1)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
//TODO verify if any powers have this as a prereq
|
|
|
|
|
|
|
|
return power.refine(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static boolean refineStat(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
|
|
|
|
if (token == MBServerStatics.STAT_STR_ID)
|
|
|
|
return pc.refineStr();
|
|
|
|
if (token == MBServerStatics.STAT_DEX_ID)
|
|
|
|
return pc.refineDex();
|
|
|
|
if (token == MBServerStatics.STAT_CON_ID)
|
|
|
|
return pc.refineCon();
|
|
|
|
if (token == MBServerStatics.STAT_INT_ID)
|
|
|
|
return pc.refineInt(msg);
|
|
|
|
if (token == MBServerStatics.STAT_SPI_ID)
|
|
|
|
return pc.refineSpi();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|