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96 lines
3.1 KiB
96 lines
3.1 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.Item;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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/**
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* Update trade window message. Send item info to other player.
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* @author Eighty
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*/
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public class UpdateTradeWindowMsg extends ClientNetMsg {
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PlayerCharacter pc1;
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PlayerCharacter pc2;
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/**
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* This is the general purpose constructor.
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*/
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public UpdateTradeWindowMsg(PlayerCharacter pc1, PlayerCharacter pc2) {
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super(Protocol.UPDATETRADEWINDOW);
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this.pc1 = pc1;
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this.pc2 = pc2;
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}
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/**
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* Serializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer)
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throws SerializationException {
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writer.putInt(pc1.getObjectType().ordinal());
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writer.putInt(pc1.getObjectUUID());
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writer.putInt(pc2.getObjectType().ordinal());
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writer.putInt(pc2.getObjectUUID());
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ArrayList<Item> trading1 = new ArrayList<>();
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for (int itemID : pc1.getCharItemManager().getTrading()){
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Item item = Item.getFromCache(itemID);
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if (item == null)
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continue;
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trading1.add(item);
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}
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ArrayList<Item> trading2 = new ArrayList<>();
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for (int itemID : pc2.getCharItemManager().getTrading()){
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Item item = Item.getFromCache(itemID);
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if (item == null)
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continue;
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trading2.add(item);
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}
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Item.putTradingList(pc1,writer, trading1, false, pc1.getObjectUUID(),false,null);
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Item.putTradingList(pc2,writer, trading2, false, pc2.getObjectUUID(),false,null);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
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*/
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public UpdateTradeWindowMsg(AbstractConnection origin,
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ByteBufferReader reader) {
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super(Protocol.UPDATETRADEWINDOW, origin, reader);
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}
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/**
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* Deserializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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}
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@Override
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protected int getPowerOfTwoBufferSize() {
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return 16;
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}
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}
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