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68 lines
2.3 KiB
68 lines
2.3 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg.guild;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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public class GuildUnknownMsg extends ClientNetMsg {
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private int unknown01;
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private int unknown02;
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private int unknown03;
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private byte unknownByte;
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/**
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* This is the general purpose constructor.
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*/
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public GuildUnknownMsg() {
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super(Protocol.UPDATECLIENTALLIANCES);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
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*/
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public GuildUnknownMsg(AbstractConnection origin, ByteBufferReader reader)
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{
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super(Protocol.UPDATECLIENTALLIANCES, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte)1);
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// writer.putInt(this.unknown01);
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// writer.putInt(this.unknown02);
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// writer.putInt(this.unknown02);
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// writer.putInt(this.unknownByte);
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.unknown01 = reader.getInt();
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this.unknown02 = reader.getInt();
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this.unknown02 = reader.getInt();
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this.unknownByte = reader.get();
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}
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}
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