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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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public class Resists {
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private ConcurrentHashMap<DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private DamageType protection;
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private int protectionTrains=0;
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private boolean immuneToAll;
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private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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/**
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* Generic Constructor
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*/
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public Resists(String type) {
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switch (type) {
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case "Building":
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setBuildingResists();
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break;
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case "Mine":
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setMineResists();
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break;
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default:
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setGenericResists();
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break;
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}
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}
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public Resists(Resists r) {
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for (DamageType dt : r.resists.keySet())
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this.resists.put(dt, r.resists.get(dt));
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for (DamageType dt : r.immuneTo.keySet())
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this.immuneTo.put(dt, r.immuneTo.get(dt));
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this.protection = r.protection;
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this.protectionTrains = r.protectionTrains;
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this.immuneToAll = r.immuneToAll;
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}
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/**
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* Generic Constructor for player
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*/
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public Resists(PlayerCharacter pc) {
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setGenericResists();
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}
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public Resists(Mob mob) {
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setGenericResists();
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}
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/**
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* Called for mobBase when getting from the db fails
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*/
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public Resists(MobBase mobBase) {
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setGenericResists();
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}
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/**
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* Database Constructor
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*/
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public Resists(ResultSet rs) throws SQLException {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, rs.getFloat("slash"));
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this.resists.put(DamageType.Crush, rs.getFloat("crush"));
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this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
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this.resists.put(DamageType.Magic, rs.getFloat("magic"));
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this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
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this.resists.put(DamageType.Poison, rs.getFloat("poison"));
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this.resists.put(DamageType.Mental, rs.getFloat("mental"));
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this.resists.put(DamageType.Holy, rs.getFloat("holy"));
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this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
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this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
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this.resists.put(DamageType.Fire, rs.getFloat("fire"));
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this.resists.put(DamageType.Cold, rs.getFloat("cold"));
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this.resists.put(DamageType.Healing, 0f);
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}
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/**
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* Create generic resists for buildings
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*/
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public final void setBuildingResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 85f);
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this.resists.put(DamageType.Crush, 85f);
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this.resists.put(DamageType.Siege, 0f);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
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this.immuneTo.put(DamageType.Fire, true);
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this.immuneTo.put(DamageType.Cold, true);
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}
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/**
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* Create generic resists for mines
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*/
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public final void setMineResists() {
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this.immuneToAll = false;
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this.immuneTo.put(DamageType.Slash, true);
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this.immuneTo.put(DamageType.Crush, true);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
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this.immuneTo.put(DamageType.Fire, true);
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this.immuneTo.put(DamageType.Cold, true);
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this.resists.put(DamageType.Siege, 0f);
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}
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/**
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* Create generic resists
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*/
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public final void setGenericResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 0f);
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this.resists.put(DamageType.Crush, 0f);
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this.resists.put(DamageType.Pierce, 0f);
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this.resists.put(DamageType.Magic, 0f);
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this.resists.put(DamageType.Bleed, 0f);
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this.resists.put(DamageType.Poison, 0f);
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this.resists.put(DamageType.Mental, 0f);
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this.resists.put(DamageType.Holy, 0f);
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this.resists.put(DamageType.Unholy, 0f);
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this.resists.put(DamageType.Lightning, 0f);
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this.resists.put(DamageType.Fire, 0f);
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this.resists.put(DamageType.Cold, 0f);
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this.resists.put(DamageType.Healing, 0f);
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this.immuneTo.put(DamageType.Siege, true);
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}
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/**
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* Get a resist
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*/
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public float getResist(DamageType type, int trains) {
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//get resisted amount
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Float amount = 0f;
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if (this.resists.containsKey(type))
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amount = this.resists.get(type);
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//add protection
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if (trains > 0 && protection != null && type.equals(this.protection)) {
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float prot = 50 + this.protectionTrains - trains;
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amount += (prot >= 0) ? prot : 0;
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}
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if (amount == null)
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return 0f;
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if (amount > 75f)
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return 75f;
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return amount;
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}
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/**
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* get immuneTo
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*/
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public boolean immuneTo(DamageType type) {
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if (this.immuneTo.containsKey(type))
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return this.immuneTo.get(type);
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else
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return false;
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}
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/**
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* get immuneToAll
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*/
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public boolean immuneToAll() {
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return this.immuneToAll;
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}
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public boolean immuneToPowers() {
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return immuneTo(DamageType.Powers);
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}
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public boolean immuneToAttacks() {
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return immuneTo(DamageType.Attack);
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}
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public boolean immuneToSpires() {
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return immuneTo(DamageType.Spires);
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}
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/**
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* gets immuneTo(type) and immuneToAll
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*/
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public boolean isImmune(DamageType type) {
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if (this.immuneToAll)
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return true;
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return this.immuneTo(type);
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}
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/**
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* Set a resist
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*/
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public void setResist(DamageType type, float value) {
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this.resists.put(type, value);
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}
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/**
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* add to a resist
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*/
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public void incResist(DamageType type, float value) {
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Float amount = this.resists.get(type);
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if (amount == null)
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this.resists.put(type, value);
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else
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this.resists.put(type, amount + value);
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}
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/**
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* subtract from a resist
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*/
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public void decResist(DamageType type, float value) {
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Float amount = this.resists.get(type);
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if (amount == null)
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this.resists.put(type, (0 - value));
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else
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this.resists.put(type, amount - value);
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}
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/**
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* set immunities from mobbase
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*/
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public void setImmuneTo(int immune) {
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setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
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setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
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setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
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setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
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setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
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setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
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setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
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setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
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setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
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setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
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setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
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setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
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setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
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setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
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setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
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setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
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setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
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setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
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}
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/**
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* set/unset immuneTo
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*/
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public void setImmuneTo(DamageType type, boolean value) {
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this.immuneTo.put(type, value);
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}
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/**
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* set immuneToAll
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*/
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public void setImmuneToAll(boolean value) {
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this.immuneToAll = value;
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}
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/**
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* set resists from mobbase
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*/
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public void setMobResists(int resistID) {
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//TODO add this in later
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//calls `static_npc_mob_resists` table WHERE `ID`='resistID'
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}
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/**
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* get Damage after resist
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* Expects heals as negative damage and damage as positive damage for fortitudes.
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*/
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public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
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//handle fortitudes
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damage = handleFortitude(target, type, damage);
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//calculate armor piercing
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float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing,SourceType.None);
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float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
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//check to see if any damage absorbers should cancel
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if (target != null) {
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//debug damage shields if any found
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if (source.getDebug(2) && source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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Effect da = target.getDamageAbsorber();
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if (da != null && da.getEffectsBase() != null) {
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EffectsBase eb = da.getEffectsBase();
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String text = "Damage: " + damage + '\n';
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text += "Damage after resists: " + damageAfterResists + '\n';
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text += "Attack damage type: " + type.name() + '\n';
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text += "Fortitude damage types; " + eb.getDamageTypes() + '\n';
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text += "Fortitude damage before attack: " + da.getDamageAmount() + '\n';
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text += "Fortitude total health: " + eb.getDamageAmount(da.getTrains()) + '\n';
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text += "Fortitude trains: " + da.getTrains();
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ChatManager.chatSystemInfo((PlayerCharacter) source, text);
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}
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}
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target.cancelOnTakeDamage(type, (damageAfterResists));
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}
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return damageAfterResists;
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}
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//Handle Fortitudes
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private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
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if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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return damage;
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PlayerBonuses bonus = target.getBonuses();
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
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if (damageCap == 0f || type == DamageType.Healing)
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return damage;
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//is fortitude, Are we under the cap?
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float maxHealth = target.getHealthMax();
|
|
|
|
float capFire = maxHealth * (damageCap);
|
|
|
|
if (damage < capFire)
|
|
|
|
return damage;
|
|
|
|
|
|
|
|
//let's see if valid damagetype to apply it
|
|
|
|
boolean exclusive;
|
|
|
|
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
|
|
|
if (forts == null) {
|
|
|
|
exclusive = true;
|
|
|
|
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
|
|
|
} else
|
|
|
|
exclusive = false;
|
|
|
|
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
|
|
|
return damage;
|
|
|
|
|
|
|
|
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
|
|
|
//Adjust damage down and return new amount
|
|
|
|
float aadc = 1 +adjustedDamage;
|
|
|
|
return capFire * aadc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Test if Damagetype is valid for foritude
|
|
|
|
private static boolean isValidDamageCapType(HashSet<SourceType> forts, DamageType damageType, boolean exclusive) {
|
|
|
|
for (SourceType fort: forts) {
|
|
|
|
DamageType dt = DamageType.valueOf(fort.name());
|
|
|
|
|
|
|
|
if (dt == DamageType.None)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (dt == damageType) {
|
|
|
|
return exclusive;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return !exclusive;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate Current Resists for Player
|
|
|
|
*/
|
|
|
|
public static void calculateResists(AbstractCharacter ac) {
|
|
|
|
if (ac.getResists() != null)
|
|
|
|
ac.getResists().calculateResists(ac, true);
|
|
|
|
else
|
|
|
|
Logger.error("Unable to find resists for character " + ac.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateResists(AbstractCharacter ac, boolean val) {
|
|
|
|
this.immuneTo.clear();
|
|
|
|
|
|
|
|
// get resists for runes
|
|
|
|
PlayerBonuses rb = ac.getBonuses();
|
|
|
|
float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f;
|
|
|
|
|
|
|
|
if (rb != null) {
|
|
|
|
// Handle immunities
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
|
|
|
this.immuneTo.put(DamageType.Stun, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
|
|
|
this.immuneTo.put(DamageType.Blind, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
|
|
|
this.immuneTo.put(DamageType.Attack, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
|
|
|
this.immuneTo.put(DamageType.Powers, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
|
|
|
this.immuneTo.put(DamageType.Powerblock, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
|
|
|
this.immuneTo.put(DamageType.DeBuff, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
|
|
|
this.immuneTo.put(DamageType.Fear, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
|
|
|
this.immuneTo.put(DamageType.Charm, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
|
|
|
this.immuneTo.put(DamageType.Root, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
|
|
|
this.immuneTo.put(DamageType.Snare, true);
|
|
|
|
|
|
|
|
// Handle resists
|
|
|
|
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
|
|
|
|
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
|
|
|
|
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
|
|
|
|
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
|
|
|
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
|
|
|
|
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
|
|
|
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
|
|
|
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
|
|
|
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
|
|
|
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
|
|
|
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
|
|
|
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
|
|
|
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
|
|
|
|
|
|
|
//HHO
|
|
|
|
|
|
|
|
// String protectionString = rb.getString("protection");
|
|
|
|
//
|
|
|
|
// if (protectionString.isEmpty())
|
|
|
|
// this.protection = null;
|
|
|
|
// else try {
|
|
|
|
// this.protection = DamageType.valueOf(rb.getString("protection"));
|
|
|
|
// } catch (IllegalArgumentException e) {
|
|
|
|
// Logger.error( "No enum for: " + protectionString);
|
|
|
|
// this.protection = null;
|
|
|
|
// }
|
|
|
|
// this.protectionTrains = rb.getFloat("protection");
|
|
|
|
}
|
|
|
|
|
|
|
|
// get resists from equipment
|
|
|
|
if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
|
|
|
if (ac.getCharItemManager() != null && ac.getCharItemManager().getEquipped() != null) {
|
|
|
|
float[] phys = { 0f, 0f, 0f };
|
|
|
|
ConcurrentHashMap<Integer, Item> equip = ac.getCharItemManager().getEquipped();
|
|
|
|
|
|
|
|
// get base physical resists
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_HELMET), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_CHEST), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_ARMS), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_GLOVES), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_LEGGINGS), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(MBServerStatics.SLOT_FEET), phys);
|
|
|
|
slash += phys[0];
|
|
|
|
crush += phys[1];
|
|
|
|
pierce += phys[2];
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.resists.put(DamageType.Slash, slash);
|
|
|
|
this.resists.put(DamageType.Crush, crush);
|
|
|
|
this.resists.put(DamageType.Pierce, pierce);
|
|
|
|
this.resists.put(DamageType.Magic, magic);
|
|
|
|
this.resists.put(DamageType.Bleed, bleed);
|
|
|
|
this.resists.put(DamageType.Poison, poison);
|
|
|
|
this.resists.put(DamageType.Mental, mental);
|
|
|
|
this.resists.put(DamageType.Holy, holy);
|
|
|
|
this.resists.put(DamageType.Unholy, unholy);
|
|
|
|
this.resists.put(DamageType.Lightning, lightning);
|
|
|
|
this.resists.put(DamageType.Fire, fire);
|
|
|
|
this.resists.put(DamageType.Cold, cold);
|
|
|
|
this.resists.put(DamageType.Healing, healing);
|
|
|
|
|
|
|
|
this.immuneTo.put(DamageType.Siege, true);
|
|
|
|
|
|
|
|
// debug printing of resists
|
|
|
|
// printResists(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static float[] getArmorResists(Item armor, float[] phys) {
|
|
|
|
if (armor == null)
|
|
|
|
return phys;
|
|
|
|
ItemBase ab = armor.getItemBase();
|
|
|
|
if (ab == null)
|
|
|
|
return phys;
|
|
|
|
phys[0] += ab.getSlashResist();
|
|
|
|
phys[1] += ab.getCrushResist();
|
|
|
|
phys[2] += ab.getPierceResist();
|
|
|
|
return phys;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void printResistsToClient(PlayerCharacter pc) {
|
|
|
|
for (DamageType dt : resists.keySet())
|
|
|
|
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
|
|
|
|
for (DamageType dt : immuneTo.keySet())
|
|
|
|
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
|
|
|
|
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
|
|
|
|
if (protection != null)
|
|
|
|
ChatManager.chatSystemInfo(pc, " Protection: " + protection.name() + ", Trains: " + protectionTrains);
|
|
|
|
else
|
|
|
|
ChatManager.chatSystemInfo(pc, " Protection: None");
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getResists(PlayerCharacter pc) {
|
|
|
|
String out = pc.getName();
|
|
|
|
|
|
|
|
out += "Resists: ";
|
|
|
|
Iterator<DamageType> it = this.resists.keySet().iterator();
|
|
|
|
while (it.hasNext()) {
|
|
|
|
DamageType damType = it.next();
|
|
|
|
String dtName = damType.name();
|
|
|
|
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
|
|
|
}
|
|
|
|
|
|
|
|
out += "ImmuneTo: ";
|
|
|
|
it = this.immuneTo.keySet().iterator();
|
|
|
|
while (it.hasNext()) {
|
|
|
|
DamageType damType = it.next();
|
|
|
|
|
|
|
|
String dtName = damType.name();
|
|
|
|
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (protection != null)
|
|
|
|
out += "Protection: " + protection.name() + ", Trains: " + protectionTrains;
|
|
|
|
else
|
|
|
|
out += "Protection: none";
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get mob resists from db if there, otherwise set defaults
|
|
|
|
*/
|
|
|
|
public static Resists getResists(int resistID) {
|
|
|
|
//check cache first
|
|
|
|
if (mobResists.containsKey(resistID))
|
|
|
|
return new Resists(mobResists.get(resistID));
|
|
|
|
|
|
|
|
//get from database
|
|
|
|
Resists resists = DbManager.ResistQueries.GET_RESISTS_FOR_MOB(resistID);
|
|
|
|
if (resists != null) {
|
|
|
|
mobResists.put(resistID, resists);
|
|
|
|
return new Resists(resists);
|
|
|
|
}
|
|
|
|
|
|
|
|
//failed, may want to debug this
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|