Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.server.MBServerStatics;
import engine.util.ThreadUtils;
import org.pmw.tinylog.Logger;
public class MobileFSMManager {
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
private volatile boolean alive;
private long timeOfKill = -1;
private MobileFSMManager() {
Runnable worker = new Runnable() {
@Override
public void run() {
execution();
}
};
alive = true;
Thread t = new Thread(worker, "MobileFSMManager");
t.start();
}
public static MobileFSMManager getInstance() {
return INSTANCE;
}
/**
* Stops the MobileFSMManager
*/
public void shutdown() {
if (alive) {
alive = false;
timeOfKill = System.currentTimeMillis();
}
}
public long getTimeOfKill() {
return this.timeOfKill;
}
public boolean isAlive() {
return this.alive;
}
private void execution() {
//Load zone threshold once.
long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
while (alive) {
ThreadUtils.sleep(1);
if (System.currentTimeMillis() > mobPulse) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null)
MobileFSM.run(mob);
} catch (Exception e) {
Logger.error(e);
e.printStackTrace();
}
}
}
mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
}
}
}
}