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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers ;
import engine.Enum ;
import engine.Enum.GuildHistoryType ;
import engine.gameManager.DbManager ;
import engine.objects.* ;
import engine.server.MBServerStatics ;
import org.joda.time.DateTime ;
import org.pmw.tinylog.Logger ;
import java.sql.* ;
import java.util.ArrayList ;
public class dbGuildHandler extends dbHandlerBase {
public dbGuildHandler ( ) {
this . localClass = Guild . class ;
this . localObjectType = engine . Enum . GameObjectType . valueOf ( this . localClass . getSimpleName ( ) ) ;
}
public int BANISH_FROM_GUILD_OFFLINE ( final int target , boolean sourceIsGuildLeader ) {
String queryString ;
int rowCount ;
// Only a Guild Leader can remove inner council
if ( sourceIsGuildLeader )
queryString = "UPDATE `obj_character` SET `guildUID`=NULL, `guild_isInnerCouncil`=0, `guild_isTaxCollector`=0,"
+ " `guild_isRecruiter`=0, `guild_isFullMember`=0, `guild_title`=0 WHERE `UID`=?" ;
else
queryString = "UPDATE `obj_character` SET `guildUID`=NULL, `guild_isInnerCouncil`=0, `guild_isTaxCollector`=0,"
+ " `guild_isRecruiter`=0, `guild_isFullMember`=0, `guild_title`=0 WHERE `UID`=? && `guild_isInnerCouncil`=0" ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( queryString ) ) {
preparedStatement . setLong ( 1 , target ) ;
rowCount = preparedStatement . executeUpdate ( ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return 0 ;
}
return rowCount ;
}
public boolean ADD_TO_BANISHED_FROM_GUILDLIST ( int target , long characterID ) {
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "INSERT INTO `dyn_guild_banishlist` (`GuildID`, `CharacterID`) VALUES (?,?)" ) ) {
preparedStatement . setLong ( 1 , ( long ) target ) ;
preparedStatement . setLong ( 2 , characterID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean REMOVE_FROM_BANISH_LIST ( int target , long characterID ) {
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "DELETE FROM `dyn_guild_banishlist` (`GuildID`, `CharacterID`) VALUES (?,?)" ) ) {
preparedStatement . setLong ( 1 , ( long ) target ) ;
preparedStatement . setLong ( 2 , characterID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean ADD_TO_GUILDHISTORY ( int target , PlayerCharacter playerCharacter , DateTime historyDate , GuildHistoryType historyType ) {
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "INSERT INTO `dyn_character_guildhistory` (`GuildID`, `CharacterID`, `historyDate`, `historyType`) VALUES (?,?,?,?)" ) ) {
preparedStatement . setLong ( 1 , target ) ;
preparedStatement . setLong ( 2 , playerCharacter . getObjectUUID ( ) ) ;
if ( historyDate = = null )
preparedStatement . setNull ( 3 , java . sql . Types . DATE ) ;
else
preparedStatement . setTimestamp ( 3 , new Timestamp ( historyDate . getMillis ( ) ) ) ;
preparedStatement . setString ( 4 , historyType . name ( ) ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
//TODO Need to get this working.
public ArrayList < Guild > GET_GUILD_HISTORY_OF_PLAYER ( final int id ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT g.* FROM `obj_guild` g, `dyn_character_guildhistory` l WHERE g.`UID` = l.`GuildID` && l.`CharacterID` = ?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public ArrayList < Guild > GET_GUILD_ALLIES ( final int id ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT g.* FROM `obj_guild` g, `dyn_guild_allianceenemylist` l "
+ "WHERE l.isAlliance = 1 && l.OtherGuildID = g.UID && l.GuildID=?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public static ArrayList < PlayerCharacter > GET_GUILD_BANISHED ( final int id ) {
return new ArrayList < > ( ) ;
// Bugfix
// prepareCallable("SELECT * FROM `obj_character`, `dyn_guild_banishlist` WHERE `obj_character.char_isActive` = 1 AND `dyn_guild_banishlist.CharacterID` = `obj_character.UID` AND `obj_character.GuildID`=?");
//prepareCallable("SELECT * FROM `obj_character` `,` `dyn_guild_banishlist` WHERE obj_character.char_isActive = 1 AND dyn_guild_banishlist.CharacterID = obj_character.UID AND dyn_guild_banishlist.GuildID = ?");
//setLong(1, (long) id);
//return getObjectList();
}
public ArrayList < Guild > GET_GUILD_ENEMIES ( final int id ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT g.* FROM `obj_guild` g, `dyn_guild_allianceenemylist` l "
+ "WHERE l.isAlliance = 0 && l.OtherGuildID = g.UID && l.GuildID=?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public ArrayList < PlayerCharacter > GET_GUILD_KOS_CHARACTER ( final int id ) {
ArrayList < PlayerCharacter > kosList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT c.* FROM `obj_character` c, `dyn_guild_characterkoslist` l WHERE c.`char_isActive` = 1 && l.`KOSCharacterID` = c.`UID` && l.`GuildID`=?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
while ( rs . next ( ) ) {
int playerUUID = rs . getInt ( 1 ) ;
PlayerCharacter kosPlayer = PlayerCharacter . getPlayerCharacter ( playerUUID ) ;
if ( kosPlayer ! = null )
kosList . add ( kosPlayer ) ;
}
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return kosList ;
}
public ArrayList < Guild > GET_GUILD_KOS_GUILD ( final int id ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT g.* FROM `obj_guild` g, `dyn_guild_guildkoslist` l "
+ "WHERE l.KOSGuildID = g.UID && l.GuildID = ?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public ArrayList < Guild > GET_SUB_GUILDS ( final int guildID ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT `obj_guild`.*, `object`.`parent` FROM `object` INNER JOIN `obj_guild` ON `obj_guild`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;" ) ) {
preparedStatement . setInt ( 1 , guildID ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public Guild GET_GUILD ( int id ) {
Guild guild = ( Guild ) DbManager . getFromCache ( Enum . GameObjectType . Guild , id ) ;
if ( guild ! = null )
return guild ;
if ( id = = 0 )
return Guild . getErrantGuild ( ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID` WHERE `object`.`UID`=?" ) ) {
preparedStatement . setLong ( 1 , id ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
guild = ( Guild ) getObjectFromRs ( rs ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guild ;
}
public ArrayList < Guild > GET_ALL_GUILDS ( ) {
ArrayList < Guild > guildList = null ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID`" ) ) {
ResultSet rs = preparedStatement . executeQuery ( ) ;
guildList = getObjectsFromRs ( rs , 20 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
}
return guildList ;
}
public boolean IS_CREST_UNIQUE ( final GuildTag gt ) {
boolean valid = false ;
if ( gt . backgroundColor01 = = gt . backgroundColor02 ) {
//both background colors the same, ignore backgroundDesign
prepareCallable ( "SELECT `name` FROM `obj_guild` WHERE `backgroundColor01`=? && `backgroundColor02`=? && `symbolColor`=? && `symbol`=?;" ) ;
setInt ( 1 , gt . backgroundColor01 ) ;
setInt ( 2 , gt . backgroundColor02 ) ;
setInt ( 3 , gt . symbolColor ) ;
setInt ( 4 , gt . symbol ) ;
} else {
prepareCallable ( "SELECT `name` FROM `obj_guild` WHERE `backgroundColor01`=? && `backgroundColor02`=? && `symbolColor`=? && `backgroundDesign`=? && `symbol`=?;" ) ;
setInt ( 1 , gt . backgroundColor01 ) ;
setInt ( 2 , gt . backgroundColor02 ) ;
setInt ( 3 , gt . symbolColor ) ;
setInt ( 4 , gt . backgroundDesign ) ;
setInt ( 5 , gt . symbol ) ;
}
try {
ResultSet rs = executeQuery ( ) ;
if ( ! rs . next ( ) )
valid = true ;
rs . close ( ) ;
} catch ( SQLException e ) {
Logger . error ( e . getMessage ( ) ) ;
}
return valid ;
}
public boolean SET_GUILD_OWNED_CITY ( int guildID , int cityID ) {
prepareCallable ( "UPDATE `obj_guild` SET `ownedCity`=? WHERE `UID`=?" ) ;
setLong ( 1 , ( long ) cityID ) ;
setLong ( 2 , ( long ) guildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean SET_GUILD_LEADER ( int objectUUID , int guildID ) {
prepareCallable ( "UPDATE `obj_guild` SET `leaderUID`=? WHERE `UID`=?" ) ;
setLong ( 1 , ( long ) objectUUID ) ;
setLong ( 2 , ( long ) guildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean IS_NAME_UNIQUE ( final String name ) {
boolean valid = false ;
prepareCallable ( "SELECT `name` FROM `obj_guild` WHERE `name`=?;" ) ;
setString ( 1 , name ) ;
try {
ResultSet rs = executeQuery ( ) ;
if ( ! rs . next ( ) )
valid = true ;
rs . close ( ) ;
} catch ( SQLException e ) {
Logger . warn ( e . getMessage ( ) ) ;
}
return valid ;
}
public Guild SAVE_TO_DATABASE ( Guild g ) {
prepareCallable ( "CALL `guild_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)" ) ;
GuildTag gt = g . getGuildTag ( ) ;
if ( gt = = null )
return null ;
setLong ( 1 , MBServerStatics . worldUUID ) ;
setLong ( 2 , g . getGuildLeaderUUID ( ) ) ;
setString ( 3 , g . getName ( ) ) ;
setInt ( 4 , gt . backgroundColor01 ) ;
setInt ( 5 , gt . backgroundColor02 ) ;
setInt ( 6 , gt . symbolColor ) ;
setInt ( 7 , gt . backgroundDesign ) ;
setInt ( 8 , gt . symbol ) ;
setInt ( 9 , g . getCharter ( ) ) ;
setString ( 10 , g . getLeadershipType ( ) ) ;
setString ( 11 , g . getMotto ( ) ) ;
int objectUUID = ( int ) getUUID ( ) ;
if ( objectUUID > 0 )
return GET_GUILD ( objectUUID ) ;
return null ;
}
public boolean UPDATE_GUILD_RANK_OFFLINE ( int target , int newRank , int guildId ) {
prepareCallable ( "UPDATE `obj_character` SET `guild_title`=? WHERE `UID`=? && `guildUID`=?" ) ;
setInt ( 1 , newRank ) ;
setInt ( 2 , target ) ;
setInt ( 3 , guildId ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean UPDATE_PARENT ( int guildUID , int parentUID ) {
prepareCallable ( "UPDATE `object` SET `parent`=? WHERE `UID`=?" ) ;
setInt ( 1 , parentUID ) ;
setInt ( 2 , guildUID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public int DELETE_GUILD ( final Guild guild ) {
prepareCallable ( "DELETE FROM `object` WHERE `UID` = ?" ) ;
setLong ( 1 , ( long ) guild . getObjectUUID ( ) ) ;
return executeUpdate ( ) ;
}
public boolean UPDATE_MINETIME ( int guildUID , int mineTime ) {
prepareCallable ( "UPDATE `obj_guild` SET `mineTime`=? WHERE `UID`=?" ) ;
setInt ( 1 , mineTime ) ;
setInt ( 2 , guildUID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public int UPDATE_GUILD_STATUS_OFFLINE ( int target , boolean isInnerCouncil , boolean isRecruiter , boolean isTaxCollector , int guildId ) {
int updateMask = 0 ;
prepareCallable ( "SELECT `guild_isInnerCouncil`, `guild_isTaxCollector`, `guild_isRecruiter` FROM `obj_character` WHERE `UID`=? && `guildUID`=?" ) ;
setLong ( 1 , ( long ) target ) ;
setLong ( 2 , ( long ) guildId ) ;
try {
ResultSet rs = executeQuery ( ) ;
//If the first query had no results, neither will the second
if ( rs . first ( ) ) {
//Determine what is different
if ( rs . getBoolean ( "guild_isInnerCouncil" ) ! = isInnerCouncil )
updateMask | = 4 ;
if ( rs . getBoolean ( "guild_isRecruiter" ) ! = isRecruiter )
updateMask | = 2 ;
if ( rs . getBoolean ( "guild_isTaxCollector" ) ! = isTaxCollector )
updateMask | = 1 ;
}
rs . close ( ) ;
} catch ( SQLException e ) {
Logger . error ( e . toString ( ) ) ;
}
prepareCallable ( "UPDATE `obj_character` SET `guild_isInnerCouncil`=?, `guild_isTaxCollector`=?, `guild_isRecruiter`=?, `guild_isFullMember`=? WHERE `UID`=? && `guildUID`=?" ) ;
setBoolean ( 1 , isInnerCouncil ) ;
setBoolean ( 2 , isRecruiter ) ;
setBoolean ( 3 , isTaxCollector ) ;
setBoolean ( 4 , ( ( updateMask > 0 ) ) ) ; //If you are becoming an officer, or where an officer, your a full member...
setLong ( 5 , ( long ) target ) ;
setLong ( 6 , ( long ) guildId ) ;
return executeUpdate ( ) ;
}
// *** Refactor: Why are we saving tags/charter in update?
// It's not like this shit ever changes.
public boolean updateDatabase ( final Guild g ) {
prepareCallable ( "UPDATE `obj_guild` SET `name`=?, `backgroundColor01`=?, `backgroundColor02`=?, `symbolColor`=?, `backgroundDesign`=?, `symbol`=?, `charter`=?, `motd`=?, `icMotd`=?, `nationMotd`=?, `leaderUID`=? WHERE `UID`=?" ) ;
setString ( 1 , g . getName ( ) ) ;
setInt ( 2 , g . getGuildTag ( ) . backgroundColor01 ) ;
setInt ( 3 , g . getGuildTag ( ) . backgroundColor02 ) ;
setInt ( 4 , g . getGuildTag ( ) . symbolColor ) ;
setInt ( 5 , g . getGuildTag ( ) . backgroundDesign ) ;
setInt ( 6 , g . getGuildTag ( ) . symbol ) ;
setInt ( 7 , g . getCharter ( ) ) ;
setString ( 8 , g . getMOTD ( ) ) ;
setString ( 9 , g . getICMOTD ( ) ) ;
setString ( 10 , "" ) ;
setInt ( 11 , g . getGuildLeaderUUID ( ) ) ;
setLong ( 12 , ( long ) g . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
}
public boolean ADD_TO_ALLIANCE_LIST ( final long sourceGuildID , final long targetGuildID , boolean isRecommended , boolean isAlly , String recommender ) {
prepareCallable ( "INSERT INTO `dyn_guild_allianceenemylist` (`GuildID`, `OtherGuildID`,`isRecommended`, `isAlliance`, `recommender`) VALUES (?,?,?,?,?)" ) ;
setLong ( 1 , sourceGuildID ) ;
setLong ( 2 , targetGuildID ) ;
setBoolean ( 3 , isRecommended ) ;
setBoolean ( 4 , isAlly ) ;
setString ( 5 , recommender ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean REMOVE_FROM_ALLIANCE_LIST ( final long sourceGuildID , long targetGuildID ) {
prepareCallable ( "DELETE FROM `dyn_guild_allianceenemylist` WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setLong ( 1 , sourceGuildID ) ;
setLong ( 2 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean UPDATE_RECOMMENDED ( final long sourceGuildID , long targetGuildID ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setByte ( 1 , ( byte ) 0 ) ;
setLong ( 2 , sourceGuildID ) ;
setLong ( 3 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean UPDATE_ALLIANCE ( final long sourceGuildID , long targetGuildID , boolean isAlly ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setBoolean ( 1 , isAlly ) ;
setLong ( 2 , sourceGuildID ) ;
setLong ( 3 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public boolean UPDATE_ALLIANCE_AND_RECOMMENDED ( final long sourceGuildID , long targetGuildID , boolean isAlly ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ?, `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setByte ( 1 , ( byte ) 0 ) ;
setBoolean ( 2 , isAlly ) ;
setLong ( 3 , sourceGuildID ) ;
setLong ( 4 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
}
public void LOAD_ALL_ALLIANCES_FOR_GUILD ( Guild guild ) {
if ( guild = = null )
return ;
prepareCallable ( "SELECT * FROM `dyn_guild_allianceenemylist` WHERE `GuildID` = ?" ) ;
setInt ( 1 , guild . getObjectUUID ( ) ) ;
try {
ResultSet rs = executeQuery ( ) ;
//shrines cached in rs for easy cache on creation.
while ( rs . next ( ) ) {
GuildAlliances guildAlliance = new GuildAlliances ( rs ) ;
guild . guildAlliances . put ( guildAlliance . getAllianceGuild ( ) , guildAlliance ) ;
}
} catch ( SQLException e ) {
Logger . error ( e . getMessage ( ) ) ;
} finally {
closeCallable ( ) ;
}
}
public void LOAD_GUILD_HISTORY_FOR_PLAYER ( PlayerCharacter pc ) {
if ( pc = = null )
return ;
prepareCallable ( "SELECT * FROM `dyn_character_guildhistory` WHERE `CharacterID` = ?" ) ;
setInt ( 1 , pc . getObjectUUID ( ) ) ;
try {
ArrayList < GuildHistory > tempList = new ArrayList < > ( ) ;
ResultSet rs = executeQuery ( ) ;
//shrines cached in rs for easy cache on creation.
while ( rs . next ( ) ) {
GuildHistory guildHistory = new GuildHistory ( rs ) ;
tempList . add ( guildHistory ) ;
}
pc . setGuildHistory ( tempList ) ;
} catch ( SQLException e ) {
Logger . error ( e . getMessage ( ) ) ;
} finally {
closeCallable ( ) ;
}
}
//TODO uncomment this when finished with guild history warehouse integration
// public HashMap<Integer, GuildRecord> GET_WAREHOUSE_GUILD_HISTORY(){
//
// HashMap<Integer, GuildRecord> tempMap = new HashMap<>();
// prepareCallable("SELECT * FROM `warehouse_guildhistory` WHERE `eventType` = 'CREATE'");
// try {
// ResultSet rs = executeQuery();
//
// while (rs.next()) {
// GuildRecord guildRecord = new GuildRecord(rs);
// tempMap.put(guildRecord.guildID, guildRecord);
// }
// }catch (Exception e){
// Logger.error(e);
// }
// return tempMap;
//
// }
}