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207 lines
6.8 KiB
207 lines
6.8 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GuildHistoryType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.guild.AcceptInviteToGuildMsg;
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import engine.net.client.msg.guild.GuildInfoMsg;
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import engine.objects.*;
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import org.joda.time.DateTime;
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public enum GuildManager {
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GUILDMANAGER;
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//Guild Error Message
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public static final int FAILURE_TO_SWEAR_GUILD = 45; //45: Failure to swear guild
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public static final int MUST_LEAVE_GUILD = 75;//75: You must leave your current guild before you can repledge
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public static final int NO_CHARTER_FOUND = 148; //148: Unable to find a matching petition to complete guild creation
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public static final int PROFANE_NAME = 149; //149: Guild name fails profanity check
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public static final int PROFANE_MOTTO = 150; //150: Guild motto fails profanity check
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public static final int UNIQUE_NAME = 151;//151: Guild name is not unique
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public static final int UNIQUE_CREST = 152;//152: Guild crest is not unique
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public static final int CREST_RESERVED = 153; //153: Guild crest is reserved
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public static final int CREST_COLOR_ERROR = 154; //154: All three crest colors cannot be the same
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public static boolean joinGuild(PlayerCharacter pc, Guild guild, GuildHistoryType historyType) {
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return joinGuild(pc, guild, 0, historyType);
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}
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//Used when repledging
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public static boolean joinGuild(PlayerCharacter pc, Guild guild, int cityID, GuildHistoryType historyType) {
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return joinGuild(pc, guild, cityID, true,historyType);
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}
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public static boolean joinGuild(PlayerCharacter playerCharacter, Guild guild, int cityID, boolean fromTeleportScreen, GuildHistoryType historyType) {
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// Member variable delcaration
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ClientConnection origin;
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AcceptInviteToGuildMsg msg;
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Dispatch dispatch;
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if (playerCharacter == null || guild == null)
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return false;
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// Member variable assignment
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origin = SessionManager.getClientConnection(playerCharacter);
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if (origin == null)
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return false;
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if (playerCharacter.getGuild().isErrant() == false && GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()))
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return false;
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if (playerCharacter.getGuild() != null && playerCharacter.getGuild().isGuildLeader(playerCharacter.getObjectUUID()))
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return false;
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if (playerCharacter.getGuild() != null && !playerCharacter.getGuild().isErrant()){
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if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(playerCharacter.getGuildUUID(), playerCharacter, DateTime.now(), GuildHistoryType.LEAVE)){
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GuildHistory guildHistory = new GuildHistory(playerCharacter.getGuildUUID(),playerCharacter.getGuild().getName(),DateTime.now(), GuildHistoryType.LEAVE) ;
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playerCharacter.getGuildHistory().add(guildHistory);
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}
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}
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playerCharacter.setInnerCouncil(false);
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playerCharacter.setGuildLeader(false);
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playerCharacter.setGuild(guild);
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// Cleanup guild stuff
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playerCharacter.resetGuildStatuses();
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// send success message to client
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if (fromTeleportScreen && guild.isNPCGuild())
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playerCharacter.setFullMember(true);
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msg = new AcceptInviteToGuildMsg(guild.getObjectUUID(), 1, 0);
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if (fromTeleportScreen) {
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(guild.getObjectUUID(), playerCharacter, DateTime.now(), historyType)){
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GuildHistory guildHistory = new GuildHistory(guild.getObjectUUID(),guild.getName(),DateTime.now(), historyType) ;
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playerCharacter.getGuildHistory().add(guildHistory);
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}
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DispatchMessage.sendToAllInRange(playerCharacter, new GuildInfoMsg(playerCharacter, guild, 2));
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// Send guild join message
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ChatManager.chatGuildInfo(playerCharacter,
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playerCharacter.getFirstName() + " has joined the guild");
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playerCharacter.incVer();
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return true;
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// TODO update player to world
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}
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public static void enterWorldMOTD(PlayerCharacter pc) {
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Guild guild;
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Guild nation;
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if (pc == null) {
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return;
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}
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guild = pc.getGuild();
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if (guild == null || guild.getObjectUUID() == 0) // Don't send to errant
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return;
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// Send Guild MOTD
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String motd = guild.getMOTD();
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if (motd.length() > 0) {
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ChatManager.chatGuildMOTD(pc, motd);
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}
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// Send Nation MOTD
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nation = guild.getNation();
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if (nation != null) {
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if (nation.getObjectUUID() != 0) { // Don't send to errant nation
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motd = nation.getMOTD();
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if (motd.length() > 0) {
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ChatManager.chatNationMOTD(pc, motd);
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}
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}
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}
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// Send IC MOTD if player is IC
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if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) {
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motd = guild.getICMOTD();
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if (motd.length() > 0) {
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ChatManager.chatICMOTD(pc, motd);
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}
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}
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}
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//Updates the bind point for everyone in guild
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public static void updateAllGuildBinds(Guild guild, City city) {
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if (guild == null)
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return;
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int cityID = (city != null) ? city.getObjectUUID() : 0;
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//update binds ingame
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for (PlayerCharacter playerCharacter : Guild.GuildRoster(guild)) {
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boolean updateBindBuilding = false;
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Building oldBoundBuilding = BuildingManager.getBuildingFromCache(playerCharacter.getBindBuildingID());
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if (oldBoundBuilding == null || oldBoundBuilding.getBlueprint() == null || oldBoundBuilding.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
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updateBindBuilding = true;
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if (updateBindBuilding){
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Building bindBuilding = null;
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if (city != null)
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if (city.getTOL() != null)
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bindBuilding = city.getTOL();
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if (bindBuilding == null)
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bindBuilding = PlayerCharacter.getBindBuildingForGuild(playerCharacter);
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playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0);
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}
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}
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}
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//This updates tags for all online players in a guild.
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public static void updateAllGuildTags(Guild guild) {
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if (guild == null)
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return;
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (player.getGuild().equals(guild))
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DispatchMessage.sendToAllInRange(player, new GuildInfoMsg(player , guild, 2));
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}
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}
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}
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