Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.WorldGrid;
import engine.exception.SerializationException;
import engine.gameManager.*;
import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.loot.LootManager;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
public class Mob extends AbstractIntelligenceAgent {
private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock();
private static final ConcurrentHashMap<Integer, Mob> mobMapByDBID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
// Variables NOT to be stored in db
private static int staticID = 0;
//mob specific
public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
public final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
public long nextCastTime = 0;
public long nextCallForHelp = 0;
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public boolean despawned = false;
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
public Vector3fImmutable localLoc = Vector3fImmutable.ZERO;
public HashMap<Integer, Integer> mobPowers;
public MobBase mobBase;
public int spawnTime;
public Zone parentZone;
public Building building;
public Contract contract;
public boolean hasLoot = false;
public boolean isPlayerGuard = false;
public AbstractCharacter npcOwner;
public long deathTime = 0;
public String nameOverride = "";
public int equipmentSetID = 0;
public int runeSet = 0;
public int bootySet = 0;
public EnumBitSet<MonsterType> notEnemy;
public EnumBitSet<Enum.MonsterType> enemy;
public MobBehaviourType BehaviourType;
public ArrayList<Vector3fImmutable> patrolPoints;
public int lastPatrolPointIndex = 0;
public long stopPatrolTime = 0;
protected int dbID; //the database ID
protected int loadID;
protected boolean isMob;
protected float spawnRadius;
//used by static mobs
protected int parentZoneID;
protected float statLat;
protected float statLon;
protected float statAlt;
private int currentID;
private int ownerUID = 0; //only used by pets
private AbstractWorldObject fearedObject = null;
private int buildingID;
private boolean isSiege = false;
private long timeToSpawnSiege;
private long lastAttackTime = 0;
private int lastMobPowerToken = 0;
private HashMap<Integer, MobEquipment> equip = null;
private DeferredPowerJob weaponPower;
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
/**
* No Id Constructor
*/
public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains, int npcType, boolean isMob, Zone parent, Building building, int contractID) {
super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit, walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains);
this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
//this.state = STATE.Idle;
this.loadID = npcType;
this.isMob = isMob;
this.mobBase = MobBase.getMobBase(loadID);
this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.building = building;
if (building != null) this.buildingID = building.getObjectUUID();
else this.buildingID = 0;
if (contractID == 0) this.contract = null;
else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
clearStatic();
}
/**
* Normal Constructor
*/
public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains, int npcType, boolean isMob, Zone parent, int newUUID, Building building, int contractID) {
super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit, walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains, newUUID);
//this.state = STATE.Idle;
this.dbID = newUUID;
this.loadID = npcType;
this.isMob = isMob;
if (contractID == 0) this.contract = null;
else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
this.mobBase = MobBase.getMobBase(loadID);
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.building = building;
initializeMob(false, false, false);
clearStatic();
}
/**
* Pet Constructor
*/
public Mob(MobBase mobBase, Guild guild, Zone parent, short level, PlayerCharacter owner, int tableID) {
super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, owner.getLoc(), owner.getLoc(), owner.getFaceDir(), (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
//this.state = STATE.Idle;
this.dbID = tableID;
this.loadID = mobBase.getObjectUUID();
this.isMob = true;
this.mobBase = mobBase;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.ownerUID = owner.getObjectUUID();
this.BehaviourType = Enum.MobBehaviourType.Pet1;
initializeMob(true, false, false);
clearStatic();
}
//SIEGE CONSTRUCTOR
public Mob(MobBase mobBase, Guild guild, Zone parent, short level, Vector3fImmutable loc, int tableID, boolean isPlayerGuard) {
super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, loc, loc, Vector3fImmutable.ZERO, (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
this.dbID = tableID;
this.loadID = mobBase.getObjectUUID();
this.isMob = true;
this.mobBase = mobBase;
this.parentZone = parent;
this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
this.ownerUID = 0;
this.equip = new HashMap<>();
initializeMob(false, true, isPlayerGuard);
clearStatic();
}
/**
* ResultSet Constructor
*/
public Mob(ResultSet rs) throws SQLException {
super(rs);
try {
this.dbID = rs.getInt(1);
//this.state = STATE.Idle;
this.loadID = rs.getInt("mob_mobbaseID");
this.gridObjectType = GridObjectType.DYNAMIC;
this.spawnRadius = rs.getFloat("mob_spawnRadius");
this.spawnTime = rs.getInt("mob_spawnTime");
this.isMob = true;
this.parentZone = null;
this.statLat = rs.getFloat("mob_spawnX");
this.statAlt = rs.getFloat("mob_spawnY");
this.statLon = rs.getFloat("mob_spawnZ");
this.localLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.parentZoneID = rs.getInt("parent");
this.level = (short) rs.getInt("mob_level");
int buildingID = rs.getInt("mob_buildingID");
try {
this.building = BuildingManager.getBuilding(buildingID);
} catch (Exception e) {
this.building = null;
Logger.error(e.getMessage());
}
int contractID = rs.getInt("mob_contractID");
if (contractID == 0) this.contract = null;
else this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
}
int guildID = rs.getInt("mob_guildUID");
if (this.building != null) this.guild = this.building.getGuild();
else this.guild = Guild.getGuild(guildID);
if (this.guild == null) this.guild = Guild.getErrantGuild();
java.util.Date sqlDateTime;
sqlDateTime = rs.getTimestamp("upgradeDate");
if (sqlDateTime != null) upgradeDateTime = new DateTime(sqlDateTime);
else upgradeDateTime = null;
// Submit upgrade job if NPC is currently set to rank.
if (this.upgradeDateTime != null) Mob.submitUpgradeJob(this);
this.mobBase = MobBase.getMobBase(loadID);
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
if (this.mobBase != null && this.spawnTime == 0) this.spawnTime = this.mobBase.getSpawnTime();
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.runeSet = rs.getInt("runeSet");
this.bootySet = rs.getInt("bootySet");
this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class);
this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
this.nameOverride = rs.getString("mob_name") + " the " + this.getContract().getName();
} else {
this.equipmentSetID = rs.getInt("equipmentSet");
this.nameOverride = rs.getString("mob_name");
}
if (rs.getString("fsm").length() > 1) this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm"));
} catch (Exception e) {
Logger.error(e + " " + this.dbID);
}
try {
initializeMob(false, false, this.isPlayerGuard);
} catch (Exception e) {
Logger.error(e);
}
}
public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException {
Mob.serializeForClientMsgOtherPlayer(mob, writer);
}
public static void serializeForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException {
writer.putInt(0);
writer.putInt(0);
int tid = (mob.mobBase != null) ? mob.mobBase.getLoadID() : 0;
if (mob.isPet()) {
writer.putInt(2);
writer.putInt(3);
writer.putInt(0);
writer.putInt(2522);
writer.putInt(GameObjectType.NPCClassRune.ordinal());
writer.putInt(mob.currentID);
} else if (tid == 100570) { //kur'adar
writer.putInt(3);
Mob.serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), 2518); //warrior class
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
} else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric
writer.putInt(2);
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune
} else if (mob.contract != null || mob.isPlayerGuard) {
writer.putInt(3);
serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class
serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
} else writer.putInt(1);
//Generate Race Rune
writer.putInt(1);
writer.putInt(0);
if (mob.mobBase != null) writer.putInt(mob.mobBase.getLoadID());
else writer.putInt(mob.loadID);
writer.putInt(mob.getObjectType().ordinal());
writer.putInt(mob.currentID);
//Send Stats
writer.putInt(5);
writer.putInt(0x8AC3C0E6); //Str
writer.putInt(0);
writer.putInt(0xACB82E33); //Dex
writer.putInt(0);
writer.putInt(0xB15DC77E); //Con
writer.putInt(0);
writer.putInt(0xE07B3336); //Int
writer.putInt(0);
writer.putInt(0xFF665EC3); //Spi
writer.putInt(0);
if (!mob.nameOverride.isEmpty()) {
writer.putString(mob.nameOverride);
writer.putInt(0);
} else {
writer.putString(mob.firstName);
writer.putString(mob.lastName);
}
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
writer.putInt(mob.getObjectType().ordinal());
writer.putInt(mob.currentID);
if (mob.mobBase != null) {
writer.putFloat(mob.mobBase.getScale());
writer.putFloat(mob.mobBase.getScale());
writer.putFloat(mob.mobBase.getScale());
} else {
writer.putFloat(1.0f);
writer.putFloat(1.0f);
writer.putFloat(1.0f);
}
//Believe this is spawn loc, ignore for now
writer.putVector3f(mob.getLoc());
//Rotation
writer.putFloat(mob.getRot().y);
//Inventory Stuff
writer.putInt(0);
// get a copy of the equipped items.
if (mob.equip != null) {
writer.putInt(mob.equip.size());
for (MobEquipment me : mob.equip.values()) MobEquipment.serializeForClientMsg(me, writer);
} else writer.putInt(0);
writer.putInt(mob.getRank());
writer.putInt(mob.getLevel());
writer.putInt(mob.getIsSittingAsInt()); //Standing
writer.putInt(mob.getIsWalkingAsInt()); //Walking
writer.putInt(mob.getIsCombatAsInt()); //Combat
writer.putInt(2); //Unknown
writer.putInt(1); //Unknown - Headlights?
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
writer.put((byte) 0);
writer.put((byte) 0);
writer.putInt(0);
if (mob.contract != null && mob.npcOwner == null) {
writer.put((byte) 1);
writer.putLong(0);
writer.putLong(0);
if (mob.contract != null) writer.putInt(mob.contract.getIconID());
else writer.putInt(0); //npc icon ID
} else writer.put((byte) 0);
if (mob.npcOwner != null) {
writer.put((byte) 1);
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
writer.putInt(131117009);
writer.putInt(mob.npcOwner.getObjectType().ordinal());
writer.putInt(mob.npcOwner.getObjectUUID());
writer.putInt(8);
} else writer.put((byte) 0);
if (mob.isPet()) {
writer.put((byte) 1);
if (mob.getOwner() != null) {
writer.putInt(mob.getOwner().getObjectType().ordinal());
writer.putInt(mob.getOwner().getObjectUUID());
} else {
writer.putInt(0); //ownerType
writer.putInt(0); //ownerID
}
} else writer.put((byte) 0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) {
writer.putInt(0);
writer.putInt(0);
}
writer.put((byte) 0);
Guild._serializeForClientMsg(mob.getGuild(), writer);
if (mob.mobBase != null && mob.mobBase.getObjectUUID() == 100570) {
writer.putInt(2);
writer.putInt(0x00008A2E);
writer.putInt(0x1AB84003);
} else if (mob.isSiege) {
writer.putInt(1);
writer.putInt(74620179);
} else writer.putInt(0);
writer.putInt(0); //0xB8400300
writer.putInt(0);
//TODO Guard
writer.put((byte) 0);
// writer.put((byte)0); //Is guard..
writer.putFloat(mob.healthMax);
writer.putFloat(mob.health.get());
//TODO Peace Zone
writer.put((byte) 1); //0=show tags, 1=don't
//DON't LOAD EFFECTS FOR DEAD MOBS.
if (!mob.isAlive()) writer.putInt(0);
else {
int indexPosition = writer.position();
writer.putInt(0); //placeholder for item cnt
int total = 0;
// Logger.info("",""+ mob.getEffects().size());
for (Effect eff : mob.getEffects().values()) {
if (eff.isStatic()) continue;
if (!eff.serializeForLoad(writer)) continue;
++total;
}
writer.putIntAt(total, indexPosition);
}
// // Effects
writer.put((byte) 0);
}
private static void serializeRune(Mob mob, ByteBufferWriter writer, int type, int objectType, int runeID) {
writer.putInt(type);
writer.putInt(0);
writer.putInt(runeID);
writer.putInt(objectType);
writer.putInt(mob.currentID);
}
public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID, String pirateName, int level) {
Mob mobWithoutID = new Mob(pirateName, "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO, (short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID);
if (mobWithoutID.mobBase == null) return null;
mobWithoutID.level = (short) level;
// NPC in a Building derives position from slot
if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
Mob mob;
try {
mob = DbManager.MobQueries.ADD_MOB(mobWithoutID);
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
} catch (Exception e) {
Logger.error("SQLException:" + e.getMessage());
mob = null;
}
return mob;
}
public static Mob createPet(int loadID, Guild guild, Zone parent, PlayerCharacter owner, short level) {
MobBase mobBase = MobBase.getMobBase(loadID);
Mob mob = null;
if (mobBase == null || owner == null) return null;
createLock.writeLock().lock();
level += 20;
try {
mob = new Mob(mobBase, guild, parent, level, owner, 0);
if (mob.mobBase == null) return null;
mob.runAfterLoad();
Vector3fImmutable loc = owner.getLoc();
DbManager.addToCache(mob);
mob.setPet(owner, true);
mob.setWalkMode(false);
//mob.state = STATE.Awake;
} catch (Exception e) {
Logger.error(e);
} finally {
createLock.writeLock().unlock();
}
return mob;
}
public static Mob getMob(int id) {
if (id == 0) return null;
Mob mob = (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
if (mob != null) return mob;
return DbManager.MobQueries.GET_MOB(id);
}
public static Mob getFromCache(int id) {
return (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
}
public static Mob getFromCacheDBID(int id) {
if (Mob.mobMapByDBID.containsKey(id)) return Mob.mobMapByDBID.get(id);
return null;
}
private static float getModifiedAmount(CharacterSkill skill) {
if (skill == null) return 0f;
return skill.getModifiedAmount();
}
public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : mobsInRange) {
Mob mob = (Mob) awo;
//Mob is not attacking anyone, skip.
if (mob.getCombatTarget() == null) continue;
//Mob not attacking target's target, let's not be failmu and skip this target.
if (mob.getCombatTarget() != target) continue;
//target is mob's combat target, LETS GO.
//MobileFSM.setAggro(mob, source.getObjectUUID());
if (source.getHateValue() > target.getHateValue()) mob.setCombatTarget(source);
}
}
public static void submitUpgradeJob(Mob mob) {
if (mob.getUpgradeDateTime() == null) {
Logger.error("Failed to get Upgrade Date");
return;
}
// Submit upgrade job for future date or current instant
if (mob.getUpgradeDateTime().isAfter(DateTime.now()))
JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), mob.getUpgradeDateTime().getMillis());
else JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), 0);
}
public static int getUpgradeTime(Mob mob) {
if (mob.getRank() < 7) return (mob.getRank() * 8);
return 0;
}
public static int getUpgradeCost(Mob mob) {
int upgradeCost;
upgradeCost = Integer.MAX_VALUE;
if (mob.getRank() < 7) return (mob.getRank() * 100650) + 21450;
return upgradeCost;
}
public static void setUpgradeDateTime(Mob mob, DateTime upgradeDateTime) {
if (!DbManager.MobQueries.updateUpgradeTime(mob, upgradeDateTime)) {
Logger.error("Failed to set upgradeTime for building " + mob.currentID);
return;
}
mob.upgradeDateTime = upgradeDateTime;
}
public static synchronized Mob createGuardMob(Mob guardCaptain, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
MobBase minionMobBase;
Mob mob;
2 years ago
int maxSlots;
switch (guardCaptain.getRank()) {
case 3:
maxSlots = 2;
break;
case 4:
case 5:
maxSlots = 3;
break;
case 6:
maxSlots = 4;
break;
case 7:
maxSlots = 5;
break;
2 years ago
case 1:
case 2:
default:
maxSlots = 1;
}
if (guardCaptain.siegeMinionMap.size() == maxSlots) return null;
minionMobBase = guardCaptain.mobBase;
if (minionMobBase == null) return null;
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
mob.setLevel(level);
if (guardCaptain.equipmentSetID != 0) mob.equipmentSetID = guardCaptain.equipmentSetID;
mob.runAfterLoad();
mob.despawned = true;
//grab equipment and name from minionbase.
if (guardCaptain.contract != null) {
Enum.MinionType minionType = Enum.MinionType.ContractToMinionMap.get(guardCaptain.contract.getContractID());
if (minionType != null) {
2 years ago
String rank;
if (guardCaptain.getRank() < 3) rank = MBServerStatics.JUNIOR;
else if (guardCaptain.getRank() < 6) rank = "";
else if (guardCaptain.getRank() == 6) rank = MBServerStatics.VETERAN;
else rank = MBServerStatics.ELITE;
if (rank.isEmpty())
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
else
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
}
}
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
// mob.setMob();
mob.isPlayerGuard = true;
DbManager.addToCache(mob);
RuneBase guardRune = RuneBase.getRuneBase(252621);
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
if (eb == null) {
Logger.info("EffectsBase Null for Token " + mbe.getToken());
continue;
}
//check to upgrade effects if needed.
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
if (mbe.getReqLvl() > (int) mob.level) {
continue;
}
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
if (eff == null) continue;
//Current effect is a higher rank, dont apply.
if (eff.getTrains() > mbe.getRank()) continue;
//new effect is of a higher rank. remove old effect and apply new one.
eff.cancelJob();
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
} else {
if (mbe.getReqLvl() > (int) mob.level) continue;
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
}
}
int slot = 0;
slot += guardCaptain.siegeMinionMap.size() + 1;
guardCaptain.siegeMinionMap.put(mob, slot);
mob.deathTime = System.currentTimeMillis();
mob.spawnTime = 900;
mob.npcOwner = guardCaptain;
mob.BehaviourType = Enum.MobBehaviourType.GuardMinion;
return mob;
}
public static synchronized Mob createSiegeMob(NPC owner, int loadID, Guild guild, Zone parent, Vector3fImmutable loc, short level) {
MobBase minionMobBase;
Mob mob;
if (owner.getSiegeMinionMap().size() == 3) return null;
minionMobBase = MobBase.getMobBase(loadID);
if (minionMobBase == null) return null;
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, false);
mob.runAfterLoad();
mob.despawned = true;
DbManager.addToCache(mob);
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
//mob.setMob();
mob.setSiege(true);
int slot = 0;
if (!owner.getSiegeMinionMap().containsValue(1)) slot = 1;
else if (!owner.getSiegeMinionMap().containsValue(2)) slot = 2;
owner.getSiegeMinionMap().put(mob, slot);
// Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(owner.building, mob.inBuildingLoc);
// mob.setBindLoc(buildingWorldLoc);
// mob.setLoc(buildingWorldLoc);
mob.setSpawnTime(10);
mob.setNpcOwner(owner);
mob.BehaviourType = MobBehaviourType.Pet1;
mob.BehaviourType.canRoam = false;
return mob;
}
private void clearStatic() {
if (this.parentZone != null) this.parentZone.zoneMobSet.remove(this);
this.parentZone = null;
this.statLat = 0f;
this.statLon = 0f;
this.statAlt = 0f;
}
private void initializeMob(boolean isPet, boolean isSiege, boolean isGuard) {
int slot;
Vector3fImmutable slotLocation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
// Configure parent zone adding this NPC to the
// zone collection
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneID);
this.parentZone.zoneMobSet.remove(this);
this.parentZone.zoneMobSet.add(this);
// Setup location for this Mobile
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Handle Mobiles within buildings
if (this.building != null) {
if (this.contract == null) {
// Mobiles inside buildings are offset from it not the zone
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
} else {
// Get next available slot for this Mobile and then
// add it to the building's hireling list
slot = BuildingManager.getAvailableSlot(building);
if (slot == -1)
Logger.error("No available slot for Mobile: " + this.getObjectUUID());
building.getHirelings().put(this, slot);
// Override bind and location for this contracted Mobile
// derived from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
this.endLoc = bindLoc;
}
// Configure building region and floor/level for this Mobile
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
}
if (this.mobBase != null) {
this.gridObjectType = GridObjectType.DYNAMIC;
this.healthMax = this.mobBase.getHealthMax();
this.manaMax = 0;
this.staminaMax = 0;
this.setHealth(this.healthMax);
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (!this.nameOverride.isEmpty())
this.firstName = this.nameOverride;
else
this.firstName = this.mobBase.getFirstName();
if (isPet)
this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
if (this.contract == null)
this.level = (short) this.mobBase.getLevel();
}
//set bonuses
this.bonuses = new PlayerBonuses(this);
//TODO set these correctly later
this.rangeHandOne = 8;
this.rangeHandTwo = -1;
this.minDamageHandOne = 0;
this.maxDamageHandOne = 0;
this.minDamageHandTwo = 1;
this.maxDamageHandTwo = 4;
this.atrHandOne = 300;
this.defenseRating = (short) this.mobBase.getDefenseRating();
this.isActive = true;
this.charItemManager.load();
//load AI for general mobs.
if (isPet || isSiege || (isGuard && this.contract == null)) this.currentID = (--Mob.staticID);
else this.currentID = this.dbID;
if (!isPet && !isSiege && !this.isPlayerGuard) loadInventory();
//store mobs by Database ID
if (!isPet && !isSiege) Mob.mobMapByDBID.put(this.dbID, this);
}
/*
* Getters
*/
@Override
public int getDBID() {
return this.dbID;
}
public int getLoadID() {
return loadID;
}
/*
* Serialization
*/
@Override
public int getObjectUUID() {
return currentID;
}
public float getSpawnX() {
return this.statLat;
}
public float getSpawnY() {
return this.statAlt;
}
public float getSpawnZ() {
return this.statLon;
}
public float getSpawnRadius() {
return this.spawnRadius;
}
public void setSpawnTime(int value) {
this.spawnTime = value;
}
//use getSpawnTime instead. This is just for init tables
public int getTrueSpawnTime() {
return this.spawnTime;
}
public String getSpawnTimeAsString() {
if (this.spawnTime == 0) return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
else return this.spawnTime + " seconds";
}
@Override
public MobBase getMobBase() {
return this.mobBase;
}
public int getMobBaseID() {
if (this.mobBase != null) return this.mobBase.getObjectUUID();
return 0;
}
public Vector3fImmutable getTrueBindLoc() {
return this.bindLoc;
}
public Zone getParentZone() {
return this.parentZone;
}
public int getParentZoneID() {
if (this.parentZone != null) return this.parentZone.getObjectUUID();
return 0;
}
@Override
public int getGuildUUID() {
if (this.guild == null) return 0;
return this.guild.getObjectUUID();
}
@Override
public PlayerCharacter getOwner() {
if (!this.isPet()) return null;
if (this.ownerUID == 0) return null;
return PlayerCharacter.getFromCache(this.ownerUID);
}
public void setOwner(PlayerCharacter value) {
if (value == null) this.ownerUID = 0;
else this.ownerUID = value.getObjectUUID();
}
@Override
public AbstractWorldObject getFearedObject() {
return this.fearedObject;
}
public void setFearedObject(AbstractWorldObject awo) {
this.fearedObject = awo;
}
@Override
public Vector3fImmutable getBindLoc() {
if (this.isPet() && !this.isSiege) return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc();
return this.bindLoc;
}
public void calculateModifiedStats() {
float strVal = this.mobBase.getMobBaseStats().getBaseStr();
float dexVal = this.mobBase.getMobBaseStats().getBaseDex();
float conVal = 0; // I believe this will desync the Mobs Health if we call it.
float intVal = this.mobBase.getMobBaseStats().getBaseInt();
float spiVal = this.mobBase.getMobBaseStats().getBaseSpi();
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else {
// apply dex penalty for armor
}
// Set current stats
this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal;
this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal;
this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal;
this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal;
this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal;
}
@Override
public float getSpeed() {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard) switch (this.mobBase.getLoadID()) {
case 2111:
if (this.isWalk()) if (this.isCombat()) return Guards.HumanArcher.getWalkCombatSpeed() * bonus;
else return Guards.HumanArcher.getWalkSpeed() * bonus;
else return Guards.HumanArcher.getRunSpeed() * bonus;
case 14103:
if (this.isWalk()) if (this.isCombat()) return Guards.UndeadArcher.getWalkCombatSpeed() * bonus;
else return Guards.UndeadArcher.getWalkSpeed() * bonus;
else return Guards.UndeadArcher.getRunSpeed() * bonus;
}
//return combat speeds
//not combat return normal speeds
if (this.isCombat()) if (this.isWalk()) {
if (this.mobBase.getWalkCombat() <= 0) return MBServerStatics.MOB_SPEED_WALKCOMBAT * bonus;
return this.mobBase.getWalkCombat() * bonus;
} else {
if (this.mobBase.getRunCombat() <= 0) return MBServerStatics.MOB_SPEED_RUNCOMBAT * bonus;
return this.mobBase.getRunCombat() * bonus;
}
else if (this.isWalk()) {
if (this.mobBase.getWalk() <= 0) return MBServerStatics.MOB_SPEED_WALK * bonus;
return this.mobBase.getWalk() * bonus;
} else {
if (this.mobBase.getRun() <= 0) return MBServerStatics.MOB_SPEED_RUN * bonus;
return this.mobBase.getRun() * bonus;
}
}
@Override
public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) {
//TODO add this later for dodge
return 0f;
}
/*
* Database
*/
/**
* @ Kill this Character
*/
@Override
public void killCharacter(AbstractCharacter attacker) {
this.stopMovement(this.getMovementLoc());
if (attacker != null) if (attacker.getObjectType() == GameObjectType.PlayerCharacter) {
Group g = GroupManager.getGroup((PlayerCharacter) attacker);
// Give XP, now handled inside the Experience Object
if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard)
Experience.doExperience((PlayerCharacter) attacker, this, g);
} else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
Mob mobAttacker = (Mob) attacker;
if (mobAttacker.isPet()) {
PlayerCharacter owner = mobAttacker.getOwner();
if (owner != null)
if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard) {
Group g = GroupManager.getGroup(owner);
// Give XP, now handled inside the Experience Object
Experience.doExperience(owner, this, g);
}
}
}
killCleanup();
}
public void updateLocation() {
if (!this.isMoving()) return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
return;
}
Vector3fImmutable newLoc = this.getMovementLoc();
if (newLoc.equals(this.getEndLoc())) {
this.stopMovement(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
return;
//Next upda
}
setLoc(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
//Next update will be end Loc, lets stop him here.
}
@Override
public void killCharacter(String reason) {
killCleanup();
}
private void killCleanup() {
Dispatch dispatch;
try {
if (this.isSiege) {
this.deathTime = System.currentTimeMillis();
//this.state = STATE.Dead;
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combatTarget = null;
this.hasLoot = false;
this.playerAgroMap.clear();
this.timeToSpawnSiege = System.currentTimeMillis() + 60 * 15 * 1000;
if (this.isPet()) {
PlayerCharacter petOwner = this.getOwner();
if (petOwner != null) {
this.setOwner(null);
petOwner.setPet(null);
PetMsg petMsg = new PetMsg(5, null);
dispatch = Dispatch.borrow(this.getOwner(), petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
}
} else if (this.isPet() || this.isNecroPet()) {
//this.state = STATE.Disabled;
this.combatTarget = null;
this.hasLoot = false;
if (this.parentZone != null) this.parentZone.zoneMobSet.remove(this);
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.playerAgroMap.clear();
WorldGrid.RemoveWorldObject(this);
DbManager.removeFromCache(this);
PlayerCharacter petOwner = this.getOwner();
if (petOwner != null) {
this.setOwner(null);
petOwner.setPet(null);
PetMsg petMsg = new PetMsg(5, null);
dispatch = Dispatch.borrow(petOwner, petMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
}
} else {
//cleanup effects
playerAgroMap.clear();
if (!this.isPlayerGuard && this.equip != null) LootManager.GenerateMobLoot(this, true);
}
try {
this.clearEffects();
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.hasLoot = this.charItemManager.getInventoryCount() > 0;
} catch (Exception e) {
Logger.error(e);
}
}
public void respawn() {
//Commenting out Mob ID rotation.
this.despawned = false;
this.playerAgroMap.clear();
this.setCombatTarget(null);
this.setHealth(this.healthMax);
this.stamina.set(this.staminaMax);
this.mana.set(this.manaMax);
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.isAlive.set(true);
this.deathTime = 0;
this.lastBindLoc = this.bindLoc;
this.setLoc(this.lastBindLoc);
this.stopMovement(this.lastBindLoc);
NPCManager.applyRuneSetEffects(this);
this.recalculateStats();
this.setHealth(this.healthMax);
if (!this.isSiege && !this.isPlayerGuard && contract == null) loadInventory();
}
public void despawn() {
this.despawned = true;
WorldGrid.RemoveWorldObject(this);
this.charItemManager.clearInventory();
}
@Override
public boolean canBeLooted() {
return !this.isAlive();
}
public int getTypeMasks() {
if (this.mobBase == null) return 0;
return this.mobBase.getTypeMasks();
}
/**
* Clears and sets the inventory of the Mob. Must be called every time the
* mob is spawned or respawned.
*/
public void loadInventory() {
if (!MBServerStatics.ENABLE_MOB_LOOT) return;
this.charItemManager.clearInventory();
this.charItemManager.clearEquip();
if (isPlayerGuard) return;
LootManager.GenerateMobLoot(this, false);
}
@Override
public void updateDatabase() {
// DbManager.MobQueries.updateDatabase(this);
}
public void refresh() {
if (this.isAlive()) WorldGrid.updateObject(this);
}
public void recalculateStats() {
try {
calculateModifiedStats();
} catch (Exception e) {
Logger.error(e.getMessage());
}
try {
calculateAtrDefenseDamage();
} catch (Exception e) {
Logger.error(this.getMobBaseID() + " /" + e.getMessage());
}
try {
calculateMaxHealthManaStamina();
} catch (Exception e) {
Logger.error(e.getMessage());
}
Resists.calculateResists(this);
}
public void calculateMaxHealthManaStamina() {
float h;
float m;
float s;
h = this.mobBase.getHealthMax();
m = this.statSpiCurrent;
s = this.statConCurrent;
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Set max health, mana and stamina
if (h > 0) this.healthMax = h;
else this.healthMax = 1;
if (m > -1) this.manaMax = m;
else this.manaMax = 0;
if (s > -1) this.staminaMax = s;
else this.staminaMax = 0;
// Update health, mana and stamina if needed
if (this.getHealth() > this.healthMax) this.setHealth(this.healthMax);
if (this.mana.get() > this.manaMax) this.mana.set(this.manaMax);
if (this.stamina.get() > this.staminaMax) this.stamina.set(staminaMax);
}
public void calculateAtrDefenseDamage() {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;
return;
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
} catch (Exception e) {
this.atrHandOne = (short) this.mobBase.getAttackRating();
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
} catch (Exception e) {
this.atrHandTwo = (short) this.mobBase.getAttackRating();
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
}
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
defense += getWeaponDefense(equip);
// TODO add error log here
if (this.bonuses != null) {
// add any bonuses
defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally, multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * pos_Bonus);
//Lucky rune applies next
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else Logger.error("Error: missing bonuses");
defense = (defense < 1) ? 1 : defense;
this.defenseRating = (short) (defense + 0.5f);
} catch (Exception e) {
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
this.defenseRating = (short) this.mobBase.getDefense();
}
// calculate defense for equipment
}
private float getWeaponDefense(HashMap<Integer, MobEquipment> equipped) {
MobEquipment weapon = equipped.get(MBServerStatics.SLOT_MAINHAND);
ItemBase wb = null;
CharacterSkill skill, mastery;
float val = 0;
boolean unarmed = false;
if (weapon == null) {
weapon = equipped.get(MBServerStatics.SLOT_OFFHAND);
if (weapon == null) unarmed = true;
else wb = weapon.getItemBase();
} else wb = weapon.getItemBase();
if (wb == null) unarmed = true;
if (unarmed) {
skill = null;
mastery = null;
} else {
skill = this.skills.get(wb.getSkillRequired());
mastery = this.skills.get(wb.getMastery());
}
if (skill != null) val += (int) skill.getModifiedAmount() / 2f;
if (mastery != null) val += (int) mastery.getModifiedAmount() / 2f;
return val;
}
private float getShieldDefense(MobEquipment shield) {
if (shield == null) return 0;
ItemBase ab = shield.getItemBase();
if (ab == null || !ab.isShield()) return 0;
CharacterSkill blockSkill = this.skills.get("Block");
float skillMod;
if (blockSkill == null) {
skillMod = CharacterSkill.getQuickMastery(this, "Block");
if (skillMod == 0f) return 0;
} else skillMod = blockSkill.getModifiedAmount();
float def = ab.getDefense();
//apply item defense bonuses
return (def * (1 + ((int) skillMod / 100f)));
}
private float getArmorDefense(MobEquipment armor) {
if (armor == null) return 0;
ItemBase ib = armor.getItemBase();
if (ib == null) return 0;
if (!ib.getType().equals(ItemType.ARMOR)) return 0;
if (ib.getSkillRequired().isEmpty()) return ib.getDefense();
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
if (armorSkill == null) return ib.getDefense();
float def = ib.getDefense();
//apply item defense bonuses
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
}
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
int baseStrength = 0;
float skillPercentage, masteryPercentage;
float mastDam;
// make sure weapon exists
boolean noWeapon = false;
ItemBase wb = null;
if (weapon == null) noWeapon = true;
else {
ItemBase ib = weapon.getItemBase();
if (ib == null) noWeapon = true;
else if (ib.getType().equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else wb = ib;
}
float min, max;
2 years ago
float speed;
boolean strBased = false;
// get skill percentages and min and max damage for weapons
if (noWeapon) {
if (mainHand) this.rangeHandOne = this.mobBase.getAttackRange();
else this.rangeHandTwo = -1; // set to do not attack
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
if (masteryPercentage == 0f) mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
else mastDam = masteryPercentage;
// TODO Correct these
min = this.mobBase.getMinDmg();
max = this.mobBase.getMaxDmg();
} else {
if (mainHand) this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
else this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
if (masteryPercentage == 0f) mastDam = 0f;
else mastDam = masteryPercentage;
min = wb.getMinDamage();
max = wb.getMaxDamage();
strBased = wb.isStrBased();
}
// calculate atr
float atr = this.mobBase.getAttackRating();
if (this.statStrCurrent > this.statDexCurrent) atr += statStrCurrent * .5;
else atr += statDexCurrent * .5;
// add in any bonuses to atr
if (this.bonuses != null) {
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= pos_Bonus;
//and negative percent modifiers
//TODO DO DEBUFFS AFTER?? wILL TEst when finished
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
atr = (atr < 1) ? 1 : atr;
// set atr
if (mainHand) this.atrHandOne = (short) (atr + 0.5f);
else this.atrHandTwo = (short) (atr + 0.5f);
//calculate speed
if (wb != null) speed = wb.getSpeed();
else speed = 20f; //unarmed attack speed
if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10) speed = 10;
//add min/max damage bonuses for weapon **REMOVED
//if duel wielding, cut damage by 30%
// calculate damage
float minDamage;
float maxDamage;
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
//add Base damage last.
float minDamageMod = this.mobBase.getDamageMin();
float maxDamageMod = this.mobBase.getDamageMax();
minDamage += minDamageMod;
maxDamage += maxDamageMod;
// add in any bonuses to damage
if (this.bonuses != null) {
// Add any base bonuses
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
}
// set damages
if (mainHand) {
this.minDamageHandOne = (short) minDamage;
this.maxDamageHandOne = (short) maxDamage;
this.speedHandOne = 30;
} else {
this.minDamageHandTwo = (short) minDamage;
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
}
}
private void defaultAtrAndDamage(boolean mainHand) {
if (mainHand) {
this.atrHandOne = 0;
this.minDamageHandOne = 0;
this.maxDamageHandOne = 0;
this.rangeHandOne = -1;
this.speedHandOne = 20;
} else {
this.atrHandTwo = 0;
this.minDamageHandTwo = 0;
this.maxDamageHandTwo = 0;
this.rangeHandTwo = -1;
this.speedHandTwo = 20;
}
}
public ItemBase getWeaponItemBase(boolean mainHand) {
if (this.equipmentSetID != 0) if (equip != null) {
MobEquipment me;
if (mainHand) me = equip.get(1); //mainHand
else me = equip.get(2); //offHand
if (me != null) {
ItemBase ib = me.getItemBase();
if (ib != null) return ib;
}
}
MobBase mb = this.mobBase;
if (mb != null) if (equip != null) {
MobEquipment me;
if (mainHand) me = equip.get(1); //mainHand
else me = equip.get(2); //offHand
if (me != null) return me.getItemBase();
}
return null;
}
@Override
public void runAfterLoad() {
try {
if (this.equipmentSetID != 0) this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
else this.equip = new HashMap<>();
} catch (Exception e) {
Logger.error(e.getMessage());
}
mobPowers = new HashMap<>();
if (PowersManager.AllMobPowers.containsKey(this.getMobBaseID()))
mobPowers = PowersManager.AllMobPowers.get(this.getMobBaseID());
if (this.equip == null) {
Logger.error("Null equipset returned for uuid " + currentID);
this.equip = new HashMap<>(0);
}
// Combine mobbase and mob aggro arrays into one bitvector
if (this.getMobBase().notEnemy.size() > 0) this.notEnemy.addAll(this.getMobBase().notEnemy);
if (this.getMobBase().enemy.size() > 0) this.enemy.addAll(this.getMobBase().enemy);
try {
NPCManager.applyRuneSetEffects(this);
recalculateStats();
this.setHealth(this.healthMax);
// Set bounds for this mobile
Bounds mobBounds = Bounds.borrow();
mobBounds.setBounds(this.getLoc());
this.setBounds(mobBounds);
//assign 5 random patrol points for regular mobs
if (!this.isGuard() && !this.isPlayerGuard() && !this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isCharmedPet()) {
this.patrolPoints = new ArrayList<>();
for (int i = 0; i < 5; ++i) {
float patrolRadius = this.getSpawnRadius();
if (patrolRadius > 256) patrolRadius = 256;
if (patrolRadius < 60) patrolRadius = 60;
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
this.patrolPoints.add(newPatrolPoint);
}
}
if (this.BehaviourType == null) this.BehaviourType = this.getMobBase().fsm;
if (this.isPlayerGuard() && this.contract != null)
if (NPC.ISWallArcher(this.getContract())) this.BehaviourType = MobBehaviourType.GuardWallArcher;
else this.BehaviourType = MobBehaviourType.GuardCaptain;
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this.deathTime = 0;
} catch (Exception e) {
Logger.error(e.getMessage());
}
}
@Override
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
}
public boolean canSee(PlayerCharacter target) {
return this.mobBase.getSeeInvis() >= target.getHidden();
}
public int getBuildingID() {
return buildingID;
}
public void setBuildingID(int buildingID) {
this.buildingID = buildingID;
}
public boolean isSiege() {
return isSiege;
}
public void setSiege(boolean isSiege) {
this.isSiege = isSiege;
}
public long getTimeToSpawnSiege() {
return timeToSpawnSiege;
}
public void setTimeToSpawnSiege(long timeToSpawnSiege) {
this.timeToSpawnSiege = timeToSpawnSiege;
}
public void setNpcOwner(AbstractCharacter npcOwner) {
this.npcOwner = npcOwner;
}
public boolean isNecroPet() {
return this.mobBase.isNecroPet();
}
public void handleDirectAggro(AbstractCharacter ac) {
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter player = (PlayerCharacter) ac;
if (this.getCombatTarget() == null) {
this.combatTarget = ac;
return;
}
if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID())
return;
if (this.getCombatTarget().getObjectType() == GameObjectType.PlayerCharacter)
if (ac.getHateValue() > ((PlayerCharacter) this.getCombatTarget()).getHateValue())
this.setCombatTarget(player);
}
public void setRank(int newRank) {
DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
this.level = (short) newRank;
}
public boolean isRanking() {
return this.upgradeDateTime != null;
}
public long getLastAttackTime() {
return lastAttackTime;
}
public void setLastAttackTime(long lastAttackTime) {
this.lastAttackTime = lastAttackTime;
}
public void setDeathTime(long deathTime) {
this.deathTime = deathTime;
}
public boolean isHasLoot() {
return hasLoot;
}
public DeferredPowerJob getWeaponPower() {
return weaponPower;
}
public void setWeaponPower(DeferredPowerJob weaponPower) {
this.weaponPower = weaponPower;
}
public ConcurrentHashMap<Mob, Integer> getSiegeMinionMap() {
return siegeMinionMap;
}
public DateTime getUpgradeDateTime() {
lock.readLock().lock();
try {
return upgradeDateTime;
} finally {
lock.readLock().unlock();
}
}
public Contract getContract() {
return contract;
}
public void setContract(Contract contract) {
this.contract = contract;
}
public boolean isPlayerGuard() {
return isPlayerGuard;
}
public void setPlayerGuard(boolean isPlayerGuard) {
this.isPlayerGuard = isPlayerGuard;
}
public void setPatrolPointIndex(int patrolPointIndex) {
}
public int getLastMobPowerToken() {
return lastMobPowerToken;
}
public void setLastMobPowerToken(int lastMobPowerToken) {
this.lastMobPowerToken = lastMobPowerToken;
}
public boolean isLootSync() {
return lootSync;
}
public void setLootSync(boolean lootSync) {
this.lootSync = lootSync;
}
public HashMap<Integer, MobEquipment> getEquip() {
return equip;
}
public String getNameOverride() {
return nameOverride;
}
public void processUpgradeMob(PlayerCharacter player) {
lock.writeLock().lock();
try {
// Cannot upgrade an npc not within a building
if (building == null) return;
// Cannot upgrade an npc at max rank
if (this.getRank() == 7) return;
// Cannot upgrade an npc who is currently ranking
if (this.isRanking()) return;
int rankCost = Mob.getUpgradeCost(this);
// SEND NOT ENOUGH GOLD ERROR
if (rankCost > building.getStrongboxValue()) {
sendErrorPopup(player, 127);
return;
}
try {
if (!building.transferGold(-rankCost, false)) return;
DateTime dateToUpgrade = DateTime.now().plusHours(Mob.getUpgradeTime(this));
Mob.setUpgradeDateTime(this, dateToUpgrade);
// Schedule upgrade job
Mob.submitUpgradeJob(this);
} catch (Exception e) {
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
}
} catch (Exception e) {
Logger.error(e);
} finally {
lock.writeLock().unlock();
}
}
public void dismiss() {
if (this.isPet()) {
if (this.isSummonedPet()) { //delete summoned pet
WorldGrid.RemoveWorldObject(this);
DbManager.removeFromCache(this);
if (this.getObjectType() == GameObjectType.Mob)
if (this.getParentZone() != null) this.getParentZone().zoneMobSet.remove(this);
} else { //revert charmed pet
this.setMob();
this.setCombatTarget(null);
}
//clear owner
PlayerCharacter owner = this.getOwner();
//close pet window
if (owner != null) {
Mob pet = owner.getPet();
PetMsg pm = new PetMsg(5, null);
Dispatch dispatch = Dispatch.borrow(owner, pm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
if (pet != null && pet.getObjectUUID() == this.getObjectUUID()) owner.setPet(null);
if (this.getObjectType().equals(GameObjectType.Mob)) this.setOwner(null);
}
}
}
private void slotMobInBuilding() {
int maxSlots = 10;
for (int slot = 1; slot < maxSlots + 1; slot++)
if (!this.building.getHirelings().containsValue(slot)) {
this.building.getHirelings().put(this, slot);
break;
}
}
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}