Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot;
import engine.gameManager.LootManager;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
public class ItemTableEntry {
public int minRoll;
public int maxRoll;
public int cacheID;
public int minSpawn;
public int maxSpawn;
public ItemTableEntry(ResultSet rs) throws SQLException {
this.minRoll = rs.getInt("minRoll");
this.maxRoll = rs.getInt("maxRoll");
this.cacheID = rs.getInt("itemBaseUUID");
this.minSpawn = rs.getInt("minSpawn");
this.maxSpawn = rs.getInt("maxSpawn");
}
public static ItemTableEntry rollTable(int itemTable, int roll) {
ItemTableEntry itemTableEntry = null;
List<ItemTableEntry> itemTableEntryList;
itemTableEntryList = LootManager._itemTables.get(itemTable);
for (ItemTableEntry iteration : itemTableEntryList)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
itemTableEntry = iteration;
return itemTableEntry;
}
public static Integer getRandomItem(int itemTable) {
List<ItemTableEntry> itemTableEntryList;
itemTableEntryList = LootManager._itemTables.get(itemTable);
if(itemTableEntryList != null){
return (itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0,itemTableEntryList.size() - 1))).cacheID;
}
return 0;
}
}