Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import ch.claude_martin.enumbitset.EnumBitSet;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.gameManager.LootManager;
import engine.loot.BootySetEntry;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
public class MobBase extends AbstractGameObject {
private final int loadID;
private final String firstName;
private final byte level;
private final float scale;
public final ArrayList<MobBaseEffects> effectsList;
public int bootySet;
public Enum.MobBehaviourType fsm;
public EnumBitSet<Enum.MonsterType> notEnemy;
public EnumBitSet<Enum.MonsterType> enemy;
private float healthMax;
private int attackRating;
private int defenseRating;
private float damageMin;
private float damageMax;
private float hitBoxRadius;
private EnumBitSet<Enum.MobFlagType> flags;
private int mask;
private int goldMod;
private int seeInvis;
private int spawnTime = 0;
private float attackRange;
private boolean isNecroPet = false;
private MobBaseStats mobBaseStats;
private float walk = 0;
private float run = 0;
private float walkCombat = 0;
private float runCombat = 0;
/**
* ResultSet Constructor
*/
public MobBase(ResultSet rs) throws SQLException {
super(rs, rs.getInt("ID"));
this.loadID = rs.getInt("loadID");
this.firstName = rs.getString("name");
this.level = rs.getByte("level");
this.goldMod = rs.getInt("goldMod");
this.spawnTime = rs.getInt("spawnTime");
this.healthMax = rs.getInt("health");
this.damageMin = rs.getFloat("minDmg");
this.damageMax = rs.getFloat("maxDmg");
this.attackRating = rs.getInt("atr");
this.defenseRating = rs.getInt("defense");
this.attackRange = rs.getFloat("attackRange");
this.bootySet = rs.getInt("bootySet");
this.fsm = Enum.MobBehaviourType.valueOf(rs.getString("fsm"));
this.flags = EnumBitSet.asEnumBitSet(rs.getLong("flags"), Enum.MobFlagType.class);
this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class);
this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
this.seeInvis = rs.getInt("seeInvis");
this.scale = rs.getFloat("scale");
this.hitBoxRadius = 5f;
this.mask = 0;
if (this.getObjectUUID() == 12021 || this.getObjectUUID() == 12022)
this.isNecroPet = true;
if (Enum.MobFlagType.HUMANOID.elementOf(this.flags))
this.mask += MBServerStatics.MASK_HUMANOID;
if (Enum.MobFlagType.UNDEAD.elementOf(this.flags))
this.mask += MBServerStatics.MASK_UNDEAD;
if (Enum.MobFlagType.BEAST.elementOf(this.flags))
this.mask += MBServerStatics.MASK_BEAST;
if (Enum.MobFlagType.DRAGON.elementOf(this.flags))
this.mask += MBServerStatics.MASK_DRAGON;
if (Enum.MobFlagType.RAT.elementOf(this.flags))
this.mask += MBServerStatics.MASK_RAT;
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
//load effects for mobbase
this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.loadID);
}
public static HashMap<Enum.EquipSlotType, MobEquipment> loadEquipmentSet(int equipmentSetID) {
ArrayList<BootySetEntry> equipList;
HashMap<Enum.EquipSlotType, MobEquipment> equip = new HashMap<>();
if (equipmentSetID == 0)
return equip;
equipList = LootManager._bootySetMap.get(equipmentSetID);
if (equipList == null)
return equip;
for (BootySetEntry equipmentSetEntry : equipList) {
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
ItemBase itemBase = mobEquipment.getItemBase();
// if (itemBase.getType().equals(Enum.ItemType.WEAPON))
// if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2)
// mobEquipment.setSlot(2);
equip.put(mobEquipment.slot, mobEquipment);
}
return equip;
}
public static MobBase getMobBase(int id) {
return DbManager.MobBaseQueries.GET_MOBBASE(id);
}
public static int GetClassType(int mobbaseID) {
switch (mobbaseID) {
case 17235:
case 17233:
case 17256:
case 17259:
case 17260:
case 17261:
return 2518;
case 17258:
case 17257:
case 17237:
case 17234:
return 2521;
default:
return 2518;
}
}
public void updateSpeeds(float walk, float walkCombat, float run, float runCombat) {
this.walk = walk;
this.walkCombat = walkCombat;
this.run = run;
this.runCombat = runCombat;
}
/*
* Getters
*/
public String getFirstName() {
return this.firstName;
}
public int getLoadID() {
return this.loadID;
}
public int getLevel() {
return this.level;
}
public float getHealthMax() {
return this.healthMax;
}
public float getDamageMin() {
return this.damageMin;
}
public float getDamageMax() {
return this.damageMax;
}
public int getAttackRating() {
return this.attackRating;
}
public int getDefenseRating() {
return this.defenseRating;
}
public EnumBitSet<Enum.MobFlagType> getFlags() {
return this.flags;
}
public float getScale() {
return this.scale;
}
public int getTypeMasks() {
return this.mask;
}
public int getSeeInvis() {
return this.seeInvis;
}
public int getSpawnTime() {
return this.spawnTime;
}
@Override
public void updateDatabase() {
// TODO Create update logic.
}
public float getHitBoxRadius() {
if (this.hitBoxRadius < 0f) {
return 0f;
} else {
return this.hitBoxRadius;
}
}
public MobBaseStats getMobBaseStats() {
return mobBaseStats;
}
public float getAttackRange() {
return attackRange;
}
public boolean isNecroPet() {
return isNecroPet;
}
public float getWalk() {
return walk;
}
public void setWalk(float walk) {
this.walk = walk;
}
public float getRun() {
return run;
}
public void setRun(float run) {
this.run = run;
}
public float getWalkCombat() {
return walkCombat;
}
public float getRunCombat() {
return runCombat;
}
}