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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.DamageType;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.gameManager.DbManager;
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import engine.gameManager.LootManager;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.concurrent.ConcurrentHashMap;
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public class ItemBase {
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public static final byte GOLD_BASE_TYPE = 4;
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public static ItemBase GOLD_ITEM_BASE = null;
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public static int GOLD_BASE_ID = 7;
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public static ArrayList<Integer> AnniverseryGifts = new ArrayList<>();
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public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>();
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public static HashMap<engine.Enum.ItemType, HashSet<ItemBase>> ItemBaseTypeMap = new HashMap<>();
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// Internal cache
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private static HashMap<Integer, Integer> itemHashIDMap = new HashMap<>();
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private static HashMap<String, Integer> _IDsByNames = new HashMap<>();
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private static ArrayList<ItemBase> _resourceList = new ArrayList<>();
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private final int uuid;
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private final String name;
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private float durability;
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private int value;
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private short weight;
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private short color;
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private ItemType type;
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private int vendorType;
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private int modTable;
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private int useID;
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private int hashID;
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private byte useAmount;
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// Armor and weapon related values
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private int equipFlag;
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private int restrictFlag;
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private String skillRequired;
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private short percentRequired;
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private float slashResist;
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private float crushResist;
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private float pierceResist;
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private float blockMod;
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private short defense;
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private float dexPenalty;
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private float speed;
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private float range;
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private short minDamage;
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private short maxDamage;
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private String mastery;
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private engine.Enum.DamageType damageType;
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private boolean twoHanded;
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private boolean isConsumable;
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private boolean isStackable;
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private int numCharges;
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// Item stat modifiers
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private HashMap<Integer, Integer> bakedInStats = new HashMap<>();
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private HashMap<Integer, Integer> usedStats = new HashMap<>();
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private float parryBonus;
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private boolean isStrBased;
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private ArrayList<Integer> animations = new ArrayList<>();
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private ArrayList<Integer> offHandAnimations = new ArrayList<>();
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private boolean autoID = false;
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/**
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* ResultSet Constructor
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*/
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public ItemBase(ResultSet rs) throws SQLException {
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this.uuid = rs.getInt("ID");
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this.name = rs.getString("name");
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this.durability = rs.getInt("durability");
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this.value = rs.getInt("value");
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this.weight = rs.getShort("weight");
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this.color = rs.getShort("color");
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this.type = ItemType.valueOf(rs.getString("Type"));
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this.useID = rs.getInt("useID");
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this.vendorType = rs.getInt("vendorType");
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this.useAmount = rs.getByte("useAmount");
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this.modTable = rs.getInt("modTable");
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this.hashID = rs.getInt("itemHashID");
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this.isConsumable = false;
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this.isStackable = false;
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this.numCharges = rs.getShort("numCharges");
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this.equipFlag = rs.getInt("equipFlag");
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this.restrictFlag = rs.getInt("restrictFlag");
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this.skillRequired = rs.getString("skillRequired");
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this.percentRequired = rs.getShort("percentRequired");
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this.slashResist = rs.getFloat("slashResist");
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this.crushResist = rs.getFloat("crushResist");
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this.pierceResist = rs.getFloat("pierceResist");
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this.blockMod = rs.getFloat("blockMod");
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this.defense = rs.getShort("defense");
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this.dexPenalty = rs.getFloat("dexPenalty");
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this.parryBonus = rs.getFloat("parryBonus");
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this.isStrBased = (rs.getInt("isStrBased") == 1);
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this.speed = rs.getFloat("speed");
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this.range = rs.getFloat("range");
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this.minDamage = rs.getShort("minDamage");
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this.maxDamage = rs.getShort("maxDamage");
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this.mastery = rs.getString("mastery");
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damageType = DamageType.valueOf(rs.getString("damageType"));
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this.twoHanded = (rs.getInt("twoHanded") == 1);
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switch (this.type) {
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case RUNE:
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case SCROLL:
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case COMMANDROD:
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case POTION:
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case TEARS:
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case GUILDCHARTER:
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case DEED:
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case CONTRACT:
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case WATERBUCKET:
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case REALMCHARTER:
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case GIFT:
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this.isConsumable = true;
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break;
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case OFFERING:
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this.isConsumable = true;
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Boon.HandleBoonListsForItemBase(uuid);
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break;
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case RESOURCE:
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this.isStackable = true;
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break;
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}
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this.autoIDItemsCheck();
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try {
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DbManager.ItemBaseQueries.LOAD_ANIMATIONS(this);
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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initBakedInStats();
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initializeHashes();
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}
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public static void addToCache(ItemBase itemBase) {
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_itemBaseByUUID.put(itemBase.uuid, itemBase);
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if (itemBase.type.equals(ItemType.RESOURCE))
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_resourceList.add(itemBase);
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_IDsByNames.put(itemBase.name.toLowerCase().replace(" ", "_"), itemBase.uuid);
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}
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public static HashMap<Integer, Integer> getItemHashIDMap() {
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return itemHashIDMap;
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}
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/*
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* Database
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*/
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public static ItemBase getItemBase(int uuid) {
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return _itemBaseByUUID.get(uuid);
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}
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/**
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* Get the ItemBase instance for Gold.
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*
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* @return ItemBase for Gold
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*/
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public static ItemBase getGoldItemBase() {
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if (ItemBase.GOLD_ITEM_BASE == null)
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ItemBase.GOLD_ITEM_BASE = getItemBase(7);
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return ItemBase.GOLD_ITEM_BASE;
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}
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public static int getIDByName(String name) {
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if (ItemBase._IDsByNames.containsKey(name))
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return ItemBase._IDsByNames.get(name);
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return 0;
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}
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/**
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* @return the _itemBaseByUUID
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*/
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public static HashMap<Integer, ItemBase> getUUIDCache() {
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return _itemBaseByUUID;
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}
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/**
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* @return the _resourceList
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*/
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public static ArrayList<ItemBase> getResourceList() {
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return _resourceList;
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}
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public static void loadAllItemBases() {
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DbManager.ItemBaseQueries.LOAD_ALL_ITEMBASES();
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AnniverseryGifts.add(971000);
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AnniverseryGifts.add(971001);
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AnniverseryGifts.add(971002);
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AnniverseryGifts.add(971003);
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AnniverseryGifts.add(971004);
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AnniverseryGifts.add(971005);
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AnniverseryGifts.add(971006);
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AnniverseryGifts.add(971007);
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AnniverseryGifts.add(971008);
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AnniverseryGifts.add(971009);
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AnniverseryGifts.add(971010);
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AnniverseryGifts.add(5101000);
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AnniverseryGifts.add(5101020);
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AnniverseryGifts.add(5101100);
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AnniverseryGifts.add(5101120);
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AnniverseryGifts.add(5101040);
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AnniverseryGifts.add(5101140);
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AnniverseryGifts.add(5101060);
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AnniverseryGifts.add(5101080);
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}
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/*
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* Getters
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*/
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public String getName() {
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return this.name;
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}
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public float getDurability() {
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return this.durability;
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}
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private void initBakedInStats() {
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DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
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}
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//TODO fix this later. Shouldn't be gotten from item base
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public int getMagicValue() {
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return this.value;
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}
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public int getBaseValue() {
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return this.value;
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}
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public short getWeight() {
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return this.weight;
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}
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public int getColor() {
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return this.color;
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}
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public boolean isConsumable() {
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return this.isConsumable;
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}
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public boolean isStackable() {
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return this.isStackable;
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}
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public int getNumCharges() {
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return this.numCharges;
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}
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public int getEquipFlag() {
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if ((this.type == ItemType.ARMOR)
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|| (this.type == ItemType.WEAPON)
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|| (this.type == ItemType.JEWELRY))
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return this.equipFlag;
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else
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return 0;
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}
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public boolean isRune() {
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int ID = uuid;
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if (ID > 2499 && ID < 3050) //class, discipline runes
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return true;
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else
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return ID > 249999 && ID < 252137;
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}
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public boolean isStatRune() {
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int ID = uuid;
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return ID > 249999 && ID < 250045;
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}
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public boolean isDiscRune() {
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int ID = uuid;
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if (ID > 2499 && ID < 3050) { //class, discipline runes
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return true;
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} else {
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return false;
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}
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}
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public boolean isGlass() {
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int ID = uuid;
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return ID > 7000099 && ID < 7000281;
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}
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public boolean isMasteryRune() {
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int ID = uuid;
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if (ID > 250114 && ID < 252128)
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switch (ID) {
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case 250115:
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case 250118:
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case 250119:
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case 250120:
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case 250121:
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case 250122:
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case 252123:
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case 252124:
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case 252125:
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case 252126:
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case 252127:
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return true;
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default:
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return false;
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}
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return false;
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}
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//returns powers tokens baked in to item
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public HashMap<Integer, Integer> getBakedInStats() {
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return this.bakedInStats;
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}
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//returns power tokens granted when using item, such as scrolls and potions
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public HashMap<Integer, Integer> getUsedStats() {
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return this.usedStats;
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}
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public final void initializeHashes() {
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itemHashIDMap.put(this.hashID, uuid);
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}
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public ItemType getType() {
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return this.type;
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}
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public int getUseID() {
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return this.useID;
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}
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public byte getUseAmount() {
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return this.useAmount;
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}
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public int getModTable() {
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return modTable;
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}
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public int getVendorType() {
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return vendorType;
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}
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public void setVendorType(int vendorType) {
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this.vendorType = vendorType;
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}
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public int getHashID() {
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return hashID;
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}
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public void setHashID(int hashID) {
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this.hashID = hashID;
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}
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private void autoIDItemsCheck() {
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//AUto ID Vorg and Glass
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switch (uuid) {
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|
|
|
|
case 27550:
|
|
|
|
case 27560:
|
|
|
|
case 27580:
|
|
|
|
case 27590:
|
|
|
|
case 188500:
|
|
|
|
case 188510:
|
|
|
|
case 188520:
|
|
|
|
case 188530:
|
|
|
|
case 188540:
|
|
|
|
case 188550:
|
|
|
|
case 189100:
|
|
|
|
case 189110:
|
|
|
|
case 189120:
|
|
|
|
case 189130:
|
|
|
|
case 189140:
|
|
|
|
case 189150:
|
|
|
|
case 189510:
|
|
|
|
case 27600:
|
|
|
|
case 181840:
|
|
|
|
case 188700:
|
|
|
|
case 188720:
|
|
|
|
case 189550:
|
|
|
|
case 189560:
|
|
|
|
case 7000100:
|
|
|
|
case 7000110:
|
|
|
|
case 7000120:
|
|
|
|
case 7000130:
|
|
|
|
case 7000140:
|
|
|
|
case 7000150:
|
|
|
|
case 7000160:
|
|
|
|
case 7000170:
|
|
|
|
case 7000180:
|
|
|
|
case 7000190:
|
|
|
|
case 7000200:
|
|
|
|
case 7000210:
|
|
|
|
case 7000220:
|
|
|
|
case 7000230:
|
|
|
|
case 7000240:
|
|
|
|
case 7000250:
|
|
|
|
case 7000270:
|
|
|
|
case 7000280:
|
|
|
|
this.autoID = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
this.autoID = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForSkills(ConcurrentHashMap<String, CharacterSkill> skills) {
|
|
|
|
|
|
|
|
CharacterSkill characterSkill;
|
|
|
|
|
|
|
|
if (this.skillRequired.isEmpty())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
characterSkill = skills.get(this.skillRequired);
|
|
|
|
|
|
|
|
if (characterSkill == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return !(this.percentRequired > characterSkill.getModifiedAmountBeforeMods());
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean canEquip(int slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
|
|
|
|
|
|
|
|
if (itemManager == null || abstractCharacter == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
|
|
|
|
|
|
if (!validForSlot(slot, itemManager.getEquipped(), item))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!validForSkills(abstractCharacter.getSkills()))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return item.getItemBase().value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
|
|
|
|
//players can't wear 0 value items.
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true; //Mobiles and NPC's don't need to check equip
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getValidSlot() {
|
|
|
|
int slotValue = 0;
|
|
|
|
|
|
|
|
switch (this.type) {
|
|
|
|
case WEAPON:
|
|
|
|
if ((this.equipFlag & 1) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_MAINHAND;
|
|
|
|
else if ((this.equipFlag & 2) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_OFFHAND;
|
|
|
|
break;
|
|
|
|
case ARMOR:
|
|
|
|
if ((this.equipFlag & 2) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_OFFHAND;
|
|
|
|
else if ((this.equipFlag & 4) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_HELMET;
|
|
|
|
else if ((this.equipFlag & 8) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_CHEST;
|
|
|
|
else if ((this.equipFlag & 16) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_ARMS;
|
|
|
|
else if ((this.equipFlag & 32) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_GLOVES;
|
|
|
|
else if ((this.equipFlag & 64) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_RING2;
|
|
|
|
else if ((this.equipFlag & 128) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_RING1;
|
|
|
|
else if ((this.equipFlag & 256) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_NECKLACE;
|
|
|
|
else if ((this.equipFlag & 512) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_LEGGINGS;
|
|
|
|
else if ((this.equipFlag & 1024) != 0)
|
|
|
|
slotValue = MBServerStatics.SLOT_FEET;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case HAIR:
|
|
|
|
if (this.equipFlag == 131072)
|
|
|
|
slotValue = MBServerStatics.SLOT_HAIRSTYLE;
|
|
|
|
else if (this.equipFlag == 65536)
|
|
|
|
slotValue = MBServerStatics.SLOT_BEARDSTYLE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
return slotValue;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validSlotFlag(long flags) {
|
|
|
|
|
|
|
|
boolean validSlot = false;
|
|
|
|
|
|
|
|
switch (this.type) {
|
|
|
|
case WEAPON:
|
|
|
|
if (this.isMelee())
|
|
|
|
validSlot = ((flags & 1) != 0);
|
|
|
|
else if (this.isThrowing())
|
|
|
|
validSlot = ((flags & 2) != 0);
|
|
|
|
else if (this.isArchery())
|
|
|
|
validSlot = ((flags & 4) != 0);
|
|
|
|
else if (this.isScepter())
|
|
|
|
validSlot = ((flags & 8) != 0);
|
|
|
|
else if (this.isStaff())
|
|
|
|
validSlot = ((flags & 16) != 0);
|
|
|
|
break;
|
|
|
|
case JEWELRY:
|
|
|
|
if (this.isNecklace())
|
|
|
|
validSlot = ((flags & 2147483648L) != 0L);
|
|
|
|
else
|
|
|
|
validSlot = ((flags & 4294967296L) != 0L);
|
|
|
|
break;
|
|
|
|
case ARMOR:
|
|
|
|
|
|
|
|
if (this.isShield()) {
|
|
|
|
validSlot = ((flags & 32) != 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.isClothArmor()) {
|
|
|
|
|
|
|
|
if (this.getEquipFlag() == 4) //hood
|
|
|
|
validSlot = ((flags & 64) != 0);
|
|
|
|
else if (this.getEquipFlag() == 8) {
|
|
|
|
if ((restrictFlag & 512) != 0) //Robe
|
|
|
|
validSlot = ((flags & 128) != 0);
|
|
|
|
else
|
|
|
|
validSlot = ((flags & 1024) != 0); //Tunic/Shirt
|
|
|
|
|
|
|
|
break;
|
|
|
|
} else if (this.getEquipFlag() == 16) //Sleeves
|
|
|
|
validSlot = ((flags & 2048) != 0);
|
|
|
|
else if (this.getEquipFlag() == 32) //Gloves
|
|
|
|
validSlot = ((flags & 512) != 0);
|
|
|
|
else if (this.getEquipFlag() == 512) //Pants
|
|
|
|
validSlot = ((flags & 4096) != 0);
|
|
|
|
else if (this.getEquipFlag() == 1024) //Boots
|
|
|
|
validSlot = ((flags & 256) != 0);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.isLightArmor()) {
|
|
|
|
if (this.getEquipFlag() == 4) //helm
|
|
|
|
validSlot = ((flags & 8192) != 0);
|
|
|
|
else if (this.getEquipFlag() == 8) //Chest
|
|
|
|
validSlot = ((flags & 16384) != 0);
|
|
|
|
else if (this.getEquipFlag() == 16) //Sleeves
|
|
|
|
validSlot = ((flags & 32768) != 0);
|
|
|
|
else if (this.getEquipFlag() == 32) //Gloves
|
|
|
|
validSlot = ((flags & 65536) != 0);
|
|
|
|
else if (this.getEquipFlag() == 512) //Pants
|
|
|
|
validSlot = ((flags & 131072) != 0);
|
|
|
|
else if (this.getEquipFlag() == 1024) //Boots
|
|
|
|
validSlot = ((flags & 262144) != 0);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.isMediumArmor()) {
|
|
|
|
if (this.getEquipFlag() == 4) //helm
|
|
|
|
validSlot = ((flags & 524288) != 0);
|
|
|
|
else if (this.getEquipFlag() == 8) //Chest
|
|
|
|
validSlot = ((flags & 1048576) != 0);
|
|
|
|
else if (this.getEquipFlag() == 16) //Sleeves
|
|
|
|
validSlot = ((flags & 2097152) != 0);
|
|
|
|
else if (this.getEquipFlag() == 32) //Gloves
|
|
|
|
validSlot = ((flags & 4194304) != 0);
|
|
|
|
else if (this.getEquipFlag() == 512) //Pants
|
|
|
|
validSlot = ((flags & 8388608) != 0);
|
|
|
|
else if (this.getEquipFlag() == 1024) //Boots
|
|
|
|
validSlot = ((flags & 16777216) != 0);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.isHeavyArmor())
|
|
|
|
if (this.getEquipFlag() == 4) //helm
|
|
|
|
validSlot = ((flags & 33554432) != 0);
|
|
|
|
else if (this.getEquipFlag() == 8) //Chest
|
|
|
|
validSlot = ((flags & 67108864) != 0);
|
|
|
|
else if (this.getEquipFlag() == 16) //Sleeves
|
|
|
|
validSlot = ((flags & 134217728) != 0);
|
|
|
|
else if (this.getEquipFlag() == 32) //Gloves
|
|
|
|
validSlot = ((flags & 268435456) != 0);
|
|
|
|
else if (this.getEquipFlag() == 512) //Pants
|
|
|
|
validSlot = ((flags & 536870912) != 0);
|
|
|
|
else if (this.getEquipFlag() == 1024) //Boots
|
|
|
|
validSlot = ((flags & 1073741824) != 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return validSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean validForSlot(int slot, ConcurrentHashMap<Integer, Item> equipped, Item item) {
|
|
|
|
|
|
|
|
boolean validSlot = false;
|
|
|
|
|
|
|
|
if (equipped == null)
|
|
|
|
return validSlot;
|
|
|
|
|
|
|
|
// Cannot equip an item in a slot already taken
|
|
|
|
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
|
|
|
|
return validSlot;
|
|
|
|
|
|
|
|
switch (item.getItemBase().type) {
|
|
|
|
case WEAPON:
|
|
|
|
|
|
|
|
// Only two slots available for weapons
|
|
|
|
if ((slot != MBServerStatics.SLOT_MAINHAND) && (slot != MBServerStatics.SLOT_OFFHAND))
|
|
|
|
break;
|
|
|
|
|
|
|
|
//make sure weapon is valid for slot
|
|
|
|
if ((slot & this.equipFlag) == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Two handed weapons take up two slots
|
|
|
|
if ((this.twoHanded == true) &&
|
|
|
|
((slot == MBServerStatics.SLOT_OFFHAND && equipped.get(MBServerStatics.SLOT_MAINHAND) != null) ||
|
|
|
|
(slot == MBServerStatics.SLOT_MAINHAND && equipped.get(MBServerStatics.SLOT_OFFHAND) != null)))
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Validation passed, must be a valid weapon
|
|
|
|
|
|
|
|
validSlot = true;
|
|
|
|
break;
|
|
|
|
case JEWELRY:
|
|
|
|
// Not a valid slot for ring
|
|
|
|
|
|
|
|
if (this.isRing() &&
|
|
|
|
((slot != MBServerStatics.SLOT_RING1) && (slot != MBServerStatics.SLOT_RING2)))
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Not a valid slot for necklace
|
|
|
|
|
|
|
|
if (this.isNecklace() && slot != MBServerStatics.SLOT_NECKLACE)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Passed validation, must be valid bling bling
|
|
|
|
|
|
|
|
validSlot = true;
|
|
|
|
break;
|
|
|
|
case ARMOR:
|
|
|
|
|
|
|
|
// Invalid slot for armor?
|
|
|
|
if (slot == MBServerStatics.SLOT_OFFHAND && ((2 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_HELMET && ((4 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_CHEST && ((8 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_ARMS && ((16 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_GLOVES && ((32 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_LEGGINGS && ((512 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
if (slot == MBServerStatics.SLOT_FEET && ((1024 & this.equipFlag) == 0))
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Is slot for this piece already taken?
|
|
|
|
if (((this.restrictFlag & 2) != 0) && (equipped.get(MBServerStatics.SLOT_OFFHAND) != null) && slot != MBServerStatics.SLOT_OFFHAND)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 4) != 0) && (equipped.get(MBServerStatics.SLOT_HELMET) != null) && slot != MBServerStatics.SLOT_HELMET)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 8) != 0) && (equipped.get(MBServerStatics.SLOT_CHEST) != null) && slot != MBServerStatics.SLOT_CHEST)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 16) != 0) && (equipped.get(MBServerStatics.SLOT_ARMS) != null) && slot != MBServerStatics.SLOT_ARMS)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 32) != 0) && (equipped.get(MBServerStatics.SLOT_GLOVES) != null) && slot != MBServerStatics.SLOT_GLOVES)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 512) != 0) && (equipped.get(MBServerStatics.SLOT_LEGGINGS) != null) && slot != MBServerStatics.SLOT_LEGGINGS)
|
|
|
|
break;
|
|
|
|
if (((this.restrictFlag & 1024) != 0) && (equipped.get(MBServerStatics.SLOT_FEET) != null) && slot != MBServerStatics.SLOT_FEET)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Passed validation. Is a valid armor piece
|
|
|
|
|
|
|
|
validSlot = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return validSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the uuid
|
|
|
|
*/
|
|
|
|
public final int getUUID() {
|
|
|
|
return uuid;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isRing() {
|
|
|
|
return ((this.equipFlag & (64 | 128 | 192)) != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isNecklace() {
|
|
|
|
return (this.equipFlag == 256);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isShield() {
|
|
|
|
return this.type.equals(ItemType.ARMOR) && this.equipFlag == 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isLightArmor() {
|
|
|
|
return this.skillRequired.equals("Wear Armor, Light");
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isMediumArmor() {
|
|
|
|
return this.skillRequired.equals("Wear Armor, Medium");
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isHeavyArmor() {
|
|
|
|
return this.skillRequired.equals("Wear Armor, Heavy");
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isClothArmor() {
|
|
|
|
return this.skillRequired.isEmpty();
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isThrowing() {
|
|
|
|
return this.mastery.equals("Throwing") ? true : false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isStaff() {
|
|
|
|
return this.mastery.equals("Staff") ? true : false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isScepter() {
|
|
|
|
return this.mastery.equals("Benediction") ? true : false;
|
|
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}
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public boolean isArchery() {
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return this.mastery.equals("Archery") ? true : false;
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}
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public boolean isMelee() {
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return (this.isThrowing() == false && this.isStaff() == false && this.isScepter() == false && this.isArchery() == false);
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}
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public boolean isTwoHanded() {
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|
return this.twoHanded;
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}
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/**
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|
* @return the restrictFlag
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|
*/
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public int getRestrictFlag() {
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|
return restrictFlag;
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}
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/**
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|
* @return the slashResist
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|
*/
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public float getSlashResist() {
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|
return slashResist;
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}
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|
/**
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|
* @return the crushResist
|
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|
|
*/
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|
public float getCrushResist() {
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|
|
return crushResist;
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}
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|
|
/**
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|
* @return the pierceResist
|
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|
|
*/
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|
|
public float getPierceResist() {
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|
|
return pierceResist;
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|
|
}
|
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|
|
|
|
/**
|
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|
|
* @return the skillRequired
|
|
|
|
*/
|
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|
|
public String getSkillRequired() {
|
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|
|
return skillRequired;
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|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the mastery
|
|
|
|
*/
|
|
|
|
public String getMastery() {
|
|
|
|
return mastery;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the blockMod
|
|
|
|
*/
|
|
|
|
public float getBlockMod() {
|
|
|
|
return blockMod;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the defense
|
|
|
|
*/
|
|
|
|
public short getDefense() {
|
|
|
|
return defense;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the dexPenalty
|
|
|
|
*/
|
|
|
|
public float getDexPenalty() {
|
|
|
|
return dexPenalty;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the speed
|
|
|
|
*/
|
|
|
|
public float getSpeed() {
|
|
|
|
return speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the range
|
|
|
|
*/
|
|
|
|
public float getRange() {
|
|
|
|
return range;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the isStrBased
|
|
|
|
*/
|
|
|
|
public boolean isStrBased() {
|
|
|
|
return isStrBased;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the parryBonus
|
|
|
|
*/
|
|
|
|
public float getParryBonus() {
|
|
|
|
return parryBonus;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the maxDamage
|
|
|
|
*/
|
|
|
|
public short getMaxDamage() {
|
|
|
|
return maxDamage;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the minDamage
|
|
|
|
*/
|
|
|
|
public short getMinDamage() {
|
|
|
|
return minDamage;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the damageType
|
|
|
|
*/
|
|
|
|
public engine.Enum.DamageType getDamageType() {
|
|
|
|
return damageType;
|
|
|
|
}
|
|
|
|
|
|
|
|
public short getPercentRequired() {
|
|
|
|
return percentRequired;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Integer> getAnimations() {
|
|
|
|
return animations;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setAnimations(ArrayList<Integer> animations) {
|
|
|
|
this.animations = animations;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<Integer> getOffHandAnimations() {
|
|
|
|
return offHandAnimations;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setOffHandAnimations(ArrayList<Integer> offHandAnimations) {
|
|
|
|
this.offHandAnimations = offHandAnimations;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isAutoID() {
|
|
|
|
return autoID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setAutoID(boolean autoID) {
|
|
|
|
this.autoID = autoID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isVorg(){
|
|
|
|
return LootManager.vorg_ha_uuids.contains(this.uuid) || LootManager.vorg_ma_uuids.contains(this.uuid) || LootManager.vorg_la_uuids.contains(this.uuid) || LootManager.vorg_cloth_uuids.contains(this.uuid);
|
|
|
|
}
|
|
|
|
}
|