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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.session;
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import engine.mbEnums;
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import engine.gameManager.DbManager;
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import engine.net.client.ClientConnection;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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public class Session {
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private SessionID sessionID;
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private PlayerCharacter playerCharacter;
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private Account account;
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private ClientConnection conn;
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public Session(SessionID sessionID, Account acc, ClientConnection conn) {
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super();
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this.sessionID = sessionID;
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this.playerCharacter = null;
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this.account = acc;
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this.conn = conn;
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}
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public PlayerCharacter getPlayerCharacter() {
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if (this.playerCharacter != null) {
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if (DbManager.inCache(mbEnums.GameObjectType.PlayerCharacter, this.playerCharacter.getObjectUUID()))
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this.playerCharacter = (PlayerCharacter) DbManager.getFromCache(mbEnums.GameObjectType.PlayerCharacter, this.playerCharacter.getObjectUUID());
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}
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return this.playerCharacter;
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}
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public void setPlayerCharacter(PlayerCharacter pc) {
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this.playerCharacter = pc;
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}
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public SessionID getSessionID() {
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return this.sessionID;
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}
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public void setSessionID(SessionID sessionID) {
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this.sessionID = sessionID;
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}
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public Account getAccount() {
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return this.account;
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}
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public void setAccount(Account acc) {
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this.account = acc;
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}
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public ClientConnection getConn() {
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return this.conn;
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}
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public void setConn(ClientConnection conn) {
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this.conn = conn;
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}
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}
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